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Searched
refs:client_state_t
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
client.h
66
//
client_state_t
should hold all pieces of the client state
125
// entering a map (and clearing
client_state_t
)
146
// the
client_state_t
structure is wiped completely at every
236
}
client_state_t
;
typedef in typeref:struct:__anon10651
276
extern
client_state_t
cl;
cl_main.cpp
45
client_state_t
cl;
/external/quake/quake/src/QW/client/
client.h
114
//
client_state_t
should hold all pieces of the client state
188
// entering a map (and clearing
client_state_t
)
205
// the
client_state_t
structure is wiped completely at every
291
}
client_state_t
;
typedef in typeref:struct:__anon10366
331
extern
client_state_t
cl;
cl_main.c
85
client_state_t
cl;
/external/quake/quake/src/QW/server/
server.h
103
}
client_state_t
;
typedef in typeref:enum:__anon10617
119
client_state_t
state;
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