HomeSort by relevance Sort by last modified time
    Searched refs:client_state_t (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/WinQuake/
client.h 66 // client_state_t should hold all pieces of the client state
125 // entering a map (and clearing client_state_t)
146 // the client_state_t structure is wiped completely at every
236 } client_state_t; typedef in typeref:struct:__anon10651
276 extern client_state_t cl;
cl_main.cpp 45 client_state_t cl;
  /external/quake/quake/src/QW/client/
client.h 114 // client_state_t should hold all pieces of the client state
188 // entering a map (and clearing client_state_t)
205 // the client_state_t structure is wiped completely at every
291 } client_state_t; typedef in typeref:struct:__anon10366
331 extern client_state_t cl;
cl_main.c 85 client_state_t cl;
  /external/quake/quake/src/QW/server/
server.h 103 } client_state_t; typedef in typeref:enum:__anon10617
119 client_state_t state;

Completed in 75 milliseconds