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Searched
refs:cs_connected
(Results
1 - 6
of
6
) sorted by null
/external/quake/quake/src/QW/server/
sv_ccmds.c
422
if (cl->state ==
cs_connected
)
456
if (cl->state ==
cs_connected
)
855
if (cl->state <
cs_connected
|| cl->spectator)
sv_main.c
354
if ((cl->state ==
cs_connected
|| cl->state == cs_spawned ) && !cl->spectator)
611
if (cl->state ==
cs_connected
) {
679
newcl->state =
cs_connected
;
1154
if (cl->state ==
cs_connected
|| cl->state == cs_spawned) {
1411
if (svs.clients[i].state ==
cs_connected
||
[
all
...]
server.h
101
cs_connected
, // has been assigned to a client_t, but not in game yet
enumerator in enum:__anon10617
sv_user.c
65
host_client->state =
cs_connected
;
129
if (host_client->state !=
cs_connected
)
179
if (host_client->state !=
cs_connected
)
228
if (host_client->state !=
cs_connected
)
303
if (host_client->state !=
cs_connected
)
[
all
...]
sv_send.c
638
if (client->state <
cs_connected
)
672
if (client->state <
cs_connected
)
sv_init.c
166
host_client->state =
cs_connected
;
Completed in 76 milliseconds