HomeSort by relevance Sort by last modified time
    Searched refs:depthBuffer (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/pixelflinger2/
scanline.cpp 187 void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer,
195 // LOGD("pf2: GGLScanLine program=%p format=0x%.2X frameBuffer=%p depthBuffer=%p stencilBuffer=%p ",
196 // program, colorFormat, frameBuffer, depthBuffer, stencilBuffer);
231 int * depth = depthBuffer + y * bufferWidth + startX;
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 358 void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer,
  /system/core/include/pixelflinger/
pixelflinger.h 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
  /frameworks/base/opengl/libagl/
egl.cpp 585 gl->rasterizer.procs.depthBuffer(gl, &depth);
677 gl->rasterizer.procs.depthBuffer(gl, &depth);
753 gl->rasterizer.procs.depthBuffer(gl, &depth);
    [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 755 GGL_INIT_PROC(procs, depthBuffer);

Completed in 241 milliseconds