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Searched
refs:depthBuffer
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/pixelflinger2/
scanline.cpp
187
void * frameBuffer, int *
depthBuffer
, unsigned char * stencilBuffer,
195
// LOGD("pf2: GGLScanLine program=%p format=0x%.2X frameBuffer=%p
depthBuffer
=%p stencilBuffer=%p ",
196
// program, colorFormat, frameBuffer,
depthBuffer
, stencilBuffer);
231
int * depth =
depthBuffer
+ y * bufferWidth + startX;
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
358
void * frameBuffer, int *
depthBuffer
, unsigned char * stencilBuffer,
/system/core/include/pixelflinger/
pixelflinger.h
221
void (*
depthBuffer
)(void* c, const GGLSurface* surface);
/frameworks/base/opengl/libagl/
egl.cpp
585
gl->rasterizer.procs.
depthBuffer
(gl, &depth);
677
gl->rasterizer.procs.
depthBuffer
(gl, &depth);
753
gl->rasterizer.procs.
depthBuffer
(gl, &depth);
[
all
...]
/system/core/libpixelflinger/
pixelflinger.cpp
755
GGL_INIT_PROC(procs,
depthBuffer
);
Completed in 241 milliseconds