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  /external/qemu/android/protocol/
user-events-protocol.h 42 int dz; member in struct:UserEventMouse
user-events-proxy.c 155 user_event_mouse(int dx, int dy, int dz, unsigned buttons_state)
160 message.dz = dz;
user-events-impl.c 138 ueimpl->mouse_event.dz,
  /external/qemu/
user-events.h 24 void user_event_mouse(int dx, int dy, int dz, unsigned buttons_state);
user-events-qemu.c 45 user_event_mouse(int dx, int dy, int dz, unsigned buttons_state)
47 kbd_mouse_event(dx, dy, dz, buttons_state);
input.c 168 void kbd_mouse_event(int dx, int dy, int dz, int buttons_state)
194 mouse_event(mouse_event_opaque, width - dy, dx, dz, buttons_state);
196 mouse_event(mouse_event_opaque, dx, dy, dz, buttons_state);
199 mouse_event(mouse_event_opaque, dx, dy, dz, buttons_state);
console.h 33 typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state);
74 void kbd_mouse_event(int dx, int dy, int dz, int buttons_state);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
access-nbody.js 96 var dx, dy, dz, distance, mag;
105 dz = bodyi.z - bodyj.z;
107 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
112 bodyi.vz -= dz * bodyj.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag;
129 var dx, dy, dz, distance;
145 dz = bodyi.z - bodyj.z;
147 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
access-nbody.js 96 var dx, dy, dz, distance, mag;
105 dz = bodyi.z - bodyj.z;
107 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
112 bodyi.vz -= dz * bodyj.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag;
129 var dx, dy, dz, distance;
145 dz = bodyi.z - bodyj.z;
147 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
    [all...]
  /frameworks/base/graphics/java/android/graphics/
Camera.java 132 public native float dotWithNormal(float dx, float dy, float dz);
  /external/qemu/hw/
usb-hid.c 47 int dx, dy, dz, buttons_state; member in struct:USBMouseState
423 s->dz += dz1;
430 int x, int y, int dz, int buttons_state)
437 s->dz += dz;
509 int dx, dy, dz, b, l; local
520 dz = int_clamp(s->dz, -127, 127);
524 s->dz -= dz;
551 int dz, b, l; local
    [all...]
msmouse.c 34 int dx, int dy, int dz, int buttons_state)
goldfish_events_device.c 253 static void events_put_mouse(void *opaque, int dx, int dy, int dz, int buttons_state)
256 /* in the Android emulator, we use dz == 0 for touchscreen events,
257 * and dz == 1 for trackball events. See the kbd_mouse_event calls
260 if (dz == 0) {
263 enqueue_event(s, EV_ABS, ABS_Z, dz);
  /external/qemu/distrib/sdl-1.2.12/src/video/dc/
SDL_dcevents.c 77 if (cond.dz<0) buttons|=MOUSE_WHEELUP;
78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;
  /external/skia/include/utils/
SkCamera.h 109 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
167 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
  /external/webkit/Source/WebCore/platform/graphics/
FloatPoint3D.h 74 void move(float dx, float dy, float dz)
78 m_z += dz;
  /frameworks/base/core/jni/android/graphics/
Camera.cpp 28 float dx, float dy, float dz) {
30 v->translate(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(dz));
  /external/quake/quake/src/QW/server/
sv_move.c 112 float dz; local
132 dz = ent->v.origin[2] - PROG_TO_EDICT(ent->v.enemy)->v.origin[2];
133 if (dz > 40)
135 if (dz < 30)
  /external/quake/quake/src/WinQuake/
sv_move.cpp 112 float dz; local
132 dz = ent->u.v.origin[2] - PROG_TO_EDICT(ent->u.v.enemy)->u.v.origin[2];
133 if (dz > 40)
135 if (dz < 30)
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AlbumSetView.java 129 float dz = 0f; local
132 dz = i * PHOTO_DISTANCE;
134 position = new Position(x + dx, y + dy, dz);
  /external/opencv/cv/src/
cvlinefit.cpp 574 float x, y, z, ax, ay, az, dx, dy, dz, d;
584 dz = (float) fabs( x * ay - y * ax );
586 d = dx > dy ? (dx > dz ? dx : dz) : (dy > dz ? dy : dz);
  /frameworks/base/libs/hwui/
Matrix.cpp 311 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; local
312 if (dz) dz = 1.0f / dz;
314 x = dx * dz;
315 y = dy * dz;
  /external/bzip2/
blocksort.c 596 #define mpush(lz,hz,dz) { stackLo[sp] = lz; \
598 stackD [sp] = dz; \
601 #define mpop(lz,hz,dz) { sp--; \
604 dz = stackD [sp]; }
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drm.h 84 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRM.H 84 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,

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