/external/qemu/android/protocol/ |
user-events-protocol.h | 42 int dz; member in struct:UserEventMouse
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user-events-proxy.c | 155 user_event_mouse(int dx, int dy, int dz, unsigned buttons_state) 160 message.dz = dz;
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user-events-impl.c | 138 ueimpl->mouse_event.dz,
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/external/qemu/ |
user-events.h | 24 void user_event_mouse(int dx, int dy, int dz, unsigned buttons_state);
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user-events-qemu.c | 45 user_event_mouse(int dx, int dy, int dz, unsigned buttons_state) 47 kbd_mouse_event(dx, dy, dz, buttons_state);
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input.c | 168 void kbd_mouse_event(int dx, int dy, int dz, int buttons_state) 194 mouse_event(mouse_event_opaque, width - dy, dx, dz, buttons_state); 196 mouse_event(mouse_event_opaque, dx, dy, dz, buttons_state); 199 mouse_event(mouse_event_opaque, dx, dy, dz, buttons_state);
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console.h | 33 typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state); 74 void kbd_mouse_event(int dx, int dy, int dz, int buttons_state);
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
access-nbody.js | 96 var dx, dy, dz, distance, mag; 105 dz = bodyi.z - bodyj.z; 107 distance = Math.sqrt(dx*dx + dy*dy + dz*dz); 112 bodyi.vz -= dz * bodyj.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag; 129 var dx, dy, dz, distance; 145 dz = bodyi.z - bodyj.z; 147 distance = Math.sqrt(dx*dx + dy*dy + dz*dz); [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
access-nbody.js | 96 var dx, dy, dz, distance, mag; 105 dz = bodyi.z - bodyj.z; 107 distance = Math.sqrt(dx*dx + dy*dy + dz*dz); 112 bodyi.vz -= dz * bodyj.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag; 129 var dx, dy, dz, distance; 145 dz = bodyi.z - bodyj.z; 147 distance = Math.sqrt(dx*dx + dy*dy + dz*dz); [all...] |
/frameworks/base/graphics/java/android/graphics/ |
Camera.java | 132 public native float dotWithNormal(float dx, float dy, float dz);
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/external/qemu/hw/ |
usb-hid.c | 47 int dx, dy, dz, buttons_state; member in struct:USBMouseState 423 s->dz += dz1; 430 int x, int y, int dz, int buttons_state) 437 s->dz += dz; 509 int dx, dy, dz, b, l; local 520 dz = int_clamp(s->dz, -127, 127); 524 s->dz -= dz; 551 int dz, b, l; local [all...] |
msmouse.c | 34 int dx, int dy, int dz, int buttons_state)
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goldfish_events_device.c | 253 static void events_put_mouse(void *opaque, int dx, int dy, int dz, int buttons_state) 256 /* in the Android emulator, we use dz == 0 for touchscreen events, 257 * and dz == 1 for trackball events. See the kbd_mouse_event calls 260 if (dz == 0) { 263 enqueue_event(s, EV_ABS, ABS_Z, dz);
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/external/qemu/distrib/sdl-1.2.12/src/video/dc/ |
SDL_dcevents.c | 77 if (cond.dz<0) buttons|=MOUSE_WHEELUP; 78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;
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/external/skia/include/utils/ |
SkCamera.h | 109 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const; 167 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
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/external/webkit/Source/WebCore/platform/graphics/ |
FloatPoint3D.h | 74 void move(float dx, float dy, float dz) 78 m_z += dz;
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/frameworks/base/core/jni/android/graphics/ |
Camera.cpp | 28 float dx, float dy, float dz) { 30 v->translate(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(dz));
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/external/quake/quake/src/QW/server/ |
sv_move.c | 112 float dz; local 132 dz = ent->v.origin[2] - PROG_TO_EDICT(ent->v.enemy)->v.origin[2]; 133 if (dz > 40) 135 if (dz < 30)
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/external/quake/quake/src/WinQuake/ |
sv_move.cpp | 112 float dz; local 132 dz = ent->u.v.origin[2] - PROG_TO_EDICT(ent->u.v.enemy)->u.v.origin[2]; 133 if (dz > 40) 135 if (dz < 30)
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AlbumSetView.java | 129 float dz = 0f; local 132 dz = i * PHOTO_DISTANCE; 134 position = new Position(x + dx, y + dy, dz);
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/external/opencv/cv/src/ |
cvlinefit.cpp | 574 float x, y, z, ax, ay, az, dx, dy, dz, d; 584 dz = (float) fabs( x * ay - y * ax ); 586 d = dx > dy ? (dx > dz ? dx : dz) : (dy > dz ? dy : dz);
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/frameworks/base/libs/hwui/ |
Matrix.cpp | 311 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; local 312 if (dz) dz = 1.0f / dz; 314 x = dx * dz; 315 y = dy * dz;
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/external/bzip2/ |
blocksort.c | 596 #define mpush(lz,hz,dz) { stackLo[sp] = lz; \ 598 stackD [sp] = dz; \ 601 #define mpop(lz,hz,dz) { sp--; \ 604 dz = stackD [sp]; }
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drm.h | 84 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRM.H | 84 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
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