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    Searched refs:floors (Results 1 - 4 of 4) sorted by null

  /external/tremolo/Tremolo/
treminfo.c 150 for(i=0;i<ci->floors;i++) /* unpack does the range checking */
261 ci->floors=oggpack_read(opb,6)+1;
262 ci->floor_param=_ogg_malloc(sizeof(*ci->floor_param)*ci->floors);
263 ci->floor_type=_ogg_malloc(sizeof(*ci->floor_type)*ci->floors);
264 for(i=0;i<ci->floors;i++){
codec_internal.h 205 int floors; member in struct:codec_setup_info
mapping0.c 113 if(info->submaplist[i].floor>=ci->floors)goto err_out;
  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 91 traps are set in floors and ceilings.

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