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    Searched refs:frustum (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmain.c 34 mplane_t frustum[4]; variable
116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
842 VectorAdd (vpn, vright, frustum[0].normal);
843 VectorSubtract (vpn, vright, frustum[1].normal);
845 VectorAdd (vpn, vup, frustum[2].normal);
846 VectorSubtract (vpn, vup, frustum[3].normal);
852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) )
    [all...]
glquake2.h 137 extern mplane_t frustum[4];
glquake.h 183 extern mplane_t frustum[4];
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 34 mplane_t frustum[4]; variable
116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
940 VectorAdd (vpn, vright, frustum[0].normal);
941 VectorSubtract (vpn, vright, frustum[1].normal);
943 VectorAdd (vpn, vup, frustum[2].normal);
944 VectorSubtract (vpn, vup, frustum[3].normal);
949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) )
    [all...]
glquake.h 173 extern mplane_t frustum[4];
  /frameworks/base/core/jni/android/opengl/
util.cpp 323 // Return true if the sphere intersects or is inside the frustum
396 float frustum[6*4]; local
413 computeFrustum(mvp.mData, frustum);
421 if (sphereHitsFrustum(frustum, pSphere)) {

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