/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLServerShader.java | 133 case glDetachShader: 134 glDetachShader(msg); 205 glDetachShader(program, getShader(program.vert)); 206 glDetachShader(program, getShader(program.frag)); 220 // void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) 221 void glDetachShader(final Message msg) { 222 glDetachShader(getProgram(msg.getArg0()), getShader(msg.getArg1())); 225 void glDetachShader(final GLProgram program, final GLShader shader) {
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DebuggerMessage.java | 67 glDetachShader(37, 37), 265 case 37: return glDetachShader; [all...] |
MessageParser.java | 292 case glDetachShader: [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLServerShader.java | 133 case glDetachShader: 134 glDetachShader(msg); 205 glDetachShader(program, getShader(program.vert)); 206 glDetachShader(program, getShader(program.frag)); 220 // void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) 221 void glDetachShader(final Message msg) { 222 glDetachShader(getProgram(msg.getArg0()), getShader(msg.getArg1())); 225 void glDetachShader(final GLProgram program, final GLShader shader) {
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DebuggerMessage.java | 67 glDetachShader(37, 37), 265 case 37: return glDetachShader; [all...] |
MessageParser.java | 292 case glDetachShader: [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
OpenGLShims.h | 147 FUNCTION_TABLE_ENTRY(glDetachShader); 244 #define glDetachShader LOOKUP_GL_FUNCTION(glDetachShader)
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OpenGLShims.cpp | 113 ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 38 void glDetachShader ( GLuint program, GLuint shader )
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 276 void (GL_APIENTRY *GLDispatch::glDetachShader)(GLuint,GLuint) = NULL; 514 LOAD_GL_FUNC(glDetachShader);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 241 static void (GL_APIENTRY *glDetachShader)(GLuint program, GLuint shader);
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/external/mesa3d/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/base/opengl/include/GLES2/ |
gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/base/opengl/libs/GLES2_dbg/src/ |
debugger_message.pb.h | 350 static const Function glDetachShader = Message_Function_glDetachShader; [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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