/external/mesa3d/src/glsl/ |
program.h | 27 link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog);
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glsl_parser_extras.h | 43 struct gl_context; 46 _mesa_glsl_parse_state(const struct gl_context *ctx, GLenum target,
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glsl_compiler.cpp | 42 initialize_context(struct gl_context *ctx, gl_api api) 150 compile_shader(struct gl_context *ctx, struct gl_shader *shader) 223 struct gl_context local_ctx; 224 struct gl_context *ctx = &local_ctx;
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main.cpp | 49 compile_shader(const struct gl_context *ctx, struct gl_shader *shader)
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builtin_function.cpp | 35 struct gl_context fakeCtx; [all...] |
glsl_parser_extras.cpp | 30 #include "main/core.h" /* for struct gl_context */ 39 _mesa_glsl_parse_state::_mesa_glsl_parse_state(const struct gl_context *ctx,
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linker.cpp | 762 const struct gl_context *ctx, [all...] |
/frameworks/base/opengl/libagl/ |
context.h | 18 #include <private/opengles/gl_context.h>
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/external/mesa3d/src/mesa/program/ |
ir_to_mesa.h | 31 void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); 32 void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); 33 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); 34 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
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prog_statevars.h | 129 _mesa_load_state_parameters(struct gl_context *ctx, 142 _mesa_load_tracked_matrices(struct gl_context *ctx);
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/external/mesa3d/src/mesa/main/ |
debug.h | 42 struct gl_context; 51 extern void _mesa_init_debug( struct gl_context *ctx ); 85 _mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
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version.h | 31 struct gl_context; 57 _mesa_compute_version(struct gl_context *ctx);
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imports.h | 577 struct gl_context; 580 _mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); 583 _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); 586 _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); 589 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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mtypes.h | 118 struct gl_context; 3075 struct gl_context struct [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzGL.m | 129 gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt 134 if (gl_context == nil) { 147 [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ]; 168 CGLContextObj ctx = [ gl_context cglContext ]; 181 [ gl_context clearDrawable ]; 182 [ gl_context release ]; 191 if ( gl_context != NULL ) { 264 [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; 275 [ gl_context makeCurrentContext ]; 280 [ gl_context flushBuffer ] [all...] |
SDL_QuartzVideo.h | 89 NSOpenGLContext *gl_context; /* OpenGL rendering context */ member in struct:SDL_PrivateVideoData 135 #define gl_context (this->hidden->gl_context) macro
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SDL_QuartzVideo.m | 590 ctx = [ gl_context cglContext ]; 598 [ gl_context makeCurrentContext]; 602 [ gl_context flushBuffer ]; 787 [ gl_context setView: window_view ]; 789 [ gl_context makeCurrentContext]; [all...] |
/external/mesa3d/src/glsl/glcpp/ |
glcpp.c | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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/external/quake/quake/src/QW/client/ |
main.cpp | 22 #include <private/opengles/gl_context.h> 27 // for JNI and gl_context with the C headers for quake.)
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/external/mesa3d/src/pixelflinger2/ |
shader.cpp | 40 static void InitializeGLContext(struct gl_context *ctx) 72 const gl_context * ctx; 74 ctx = hieralloc_zero(NULL, gl_context); 75 // ctx = (const gl_context*)calloc(1,sizeof(gl_context)); 76 InitializeGLContext(const_cast<gl_context *>(ctx)); 82 hieralloc_free(const_cast<gl_context *>(ctx)); 83 // free(const_cast<gl_context *>(ctx)); 128 extern void link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog); 130 extern "C" void compile_shader(const struct gl_context *ctx, struct gl_shader *shader) [all...] |