/frameworks/base/opengl/libs/GLES2_dbg/src/ |
caller.h | 18 const glesv2debugger::Message & cmd, 19 glesv2debugger::Message & msg, const int * const prevRet) 26 const glesv2debugger::Message & cmd, 27 glesv2debugger::Message & msg, const int * const prevRet) 34 const glesv2debugger::Message & cmd, 35 glesv2debugger::Message & msg, const int * const prevRet) 42 const glesv2debugger::Message & cmd, 43 glesv2debugger::Message & msg, const int * const prevRet) 50 const glesv2debugger::Message & cmd, 51 glesv2debugger::Message & msg, const int * const prevRet [all...] |
caller.cpp | 25 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); 27 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); 29 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); 31 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet); 33 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet) [all...] |
api.cpp | 32 glesv2debugger::Message msg; 36 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 45 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glActiveTexture); 50 glesv2debugger::Message msg; 55 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 66 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glAttachShader); 71 glesv2debugger::Message msg; 77 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 92 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindAttribLocation); 97 glesv2debugger::Message msg [all...] |
vertex.cpp | 27 glesv2debugger::Message msg, cmd; 29 msg.set_type(glesv2debugger::Message_Type_BeforeCall); 30 bool expectResponse = dbg->expectResponse.Bit(glesv2debugger::Message_Function_glDrawArrays); 32 msg.set_function(glesv2debugger::Message_Function_glDrawArrays); 46 cmd.set_function(glesv2debugger::Message_Function_CONTINUE); 48 glesv2debugger::Message_Function oldCmd = cmd.function(); 55 case glesv2debugger::Message_Function_CONTINUE: 59 msg.set_function(glesv2debugger::Message_Function_glDrawArrays); 60 msg.set_type(glesv2debugger::Message_Type_AfterCall); 63 cmd.set_function(glesv2debugger::Message_Function_SKIP) [all...] |
server.cpp | 109 void Receive(glesv2debugger::Message & cmd) 137 bool TryReceive(glesv2debugger::Message & cmd) 160 float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd) 174 if (msg.function() != glesv2debugger::Message_Function_ACK) 212 if (glesv2debugger::Message_Function_SETPROP == cmd.function()) 222 void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd) 225 case glesv2debugger::Message_Prop_CaptureDraw: 229 case glesv2debugger::Message_Prop_TimeMode: 233 case glesv2debugger::Message_Prop_ExpectResponse [all...] |
header.h | 61 void Bit(const glesv2debugger::Message_Function function, bool bit) { 69 bool Bit(const glesv2debugger::Message_Function function) const { 156 glesv2debugger::Message & msg) = 0; 168 int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg, 169 const glesv2debugger::Message_Function function); 171 void Receive(glesv2debugger::Message & cmd); 172 float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd); 173 void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd); 174 const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd [all...] |
egl.cpp | 22 glesv2debugger::Message msg; 27 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 52 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_eglSwapBuffers);
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debugger_message.pb.h | 29 namespace glesv2debugger { namespace in namespace:com::android 568 // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG]; 572 inline ::com::android::glesv2debugger::Message_Function function() const; 573 inline void set_function(::com::android::glesv2debugger::Message_Function value); 575 // required .com.android.glesv2debugger.Message.Type type = 3; 579 inline ::com::android::glesv2debugger::Message_Type type() const; 580 inline void set_type(::com::android::glesv2debugger::Message_Type value); [all...] |
debugger_message.pb.cpp | 12 namespace glesv2debugger { namespace in namespace:com::android 651 // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG]; 660 if (::com::android::glesv2debugger::Message_Function_IsValid(value)) { 661 set_function(static_cast< ::com::android::glesv2debugger::Message_Function >(value)); 670 // required .com.android.glesv2debugger.Message.Type type = 3; 679 if (::com::android::glesv2debugger::Message_Type_IsValid(value)) { 680 set_type(static_cast< ::com::android::glesv2debugger::Message_Type >(value)); 895 // optional .com.android.glesv2debugger.Message.Prop prop = 21; 904 if (::com::android::glesv2debugger::Message_Prop_IsValid(value)) { 905 set_prop(static_cast< ::com::android::glesv2debugger::Message_Prop >(value)) [all...] |
/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
DebuggerMessage.java | 4 package com.android.glesv2debugger; 442 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.Function) 487 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.Type) 526 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.DataType) 571 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.Prop) 581 // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG]; 584 private com.android.glesv2debugger.DebuggerMessage.Message.Function function_; 586 public com.android.glesv2debugger.DebuggerMessage.Message.Function getFunction() { return function_; } 588 // required .com.android.glesv2debugger.Message.Type type = 3; 591 private com.android.glesv2debugger.DebuggerMessage.Message.Type type_ [all...] |
Activator.java | 17 package com.android.glesv2debugger;
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MessageData.java | 17 package com.android.glesv2debugger; 19 import com.android.glesv2debugger.DebuggerMessage.Message; 20 import com.android.glesv2debugger.DebuggerMessage.Message.Function; 21 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
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BreakpointOption.java | 17 package com.android.glesv2debugger; 19 import com.android.glesv2debugger.DebuggerMessage.Message; 20 import com.android.glesv2debugger.DebuggerMessage.Message.Function; 21 import com.android.glesv2debugger.DebuggerMessage.Message.Prop; 22 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
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MessageQueue.java | 17 package com.android.glesv2debugger; 19 import com.android.glesv2debugger.DebuggerMessage.Message; 20 import com.android.glesv2debugger.DebuggerMessage.Message.Function; 21 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
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GLServerShader.java | 17 package com.android.glesv2debugger; 19 import com.android.glesv2debugger.DebuggerMessage.Message;
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GLServerTexture.java | 17 package com.android.glesv2debugger; 19 import com.android.glesv2debugger.DebuggerMessage.Message;
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MessageParserEx.java | 19 package com.android.glesv2debugger; 21 import com.android.glesv2debugger.DebuggerMessage.Message;
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Context.java | 17 package com.android.glesv2debugger; 19 import com.android.glesv2debugger.DebuggerMessage.Message; 20 import com.android.glesv2debugger.DebuggerMessage.Message.DataType; 21 import com.android.glesv2debugger.DebuggerMessage.Message.Function; 22 import com.android.glesv2debugger.DebuggerMessage.Message.Prop;
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GLServerState.java | 17 package com.android.glesv2debugger; 19 import com.android.glesv2debugger.DebuggerMessage.Message; 20 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
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/development/tools/glesv2debugger/ |
generate_GLEnum_java.py | 23 output = open("src/com/android/glesv2debugger/GLEnum.java", "w") 44 package com.android.glesv2debugger;
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/development/tools/glesv2debugger/test/com/android/glesv2debugger/ |
MessageParserExTest.java | 17 package com.android.glesv2debugger; 22 import com.android.glesv2debugger.DebuggerMessage.Message; 23 import com.android.glesv2debugger.DebuggerMessage.Message.Function; 24 import com.android.glesv2debugger.DebuggerMessage.Message.Type; 63 * {@link com.android.glesv2debugger.MessageParserEx#parse_glShaderSource(com.android.glesv2debugger.DebuggerMessage.Message.Builder)}
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MessageQueueTest.java | 17 package com.android.glesv2debugger; 23 import com.android.glesv2debugger.DebuggerMessage.Message; 24 import com.android.glesv2debugger.DebuggerMessage.Message.Function; 25 import com.android.glesv2debugger.DebuggerMessage.Message.Type; 51 * {@link com.android.glesv2debugger.MessageQueue#defaultProcessMessage(com.android.glesv2debugger.DebuggerMessage.Message, boolean, boolean)}
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/ |
generate_GLEnum_java.py | 23 output = open("src/com/android/glesv2debugger/GLEnum.java", "w") 44 package com.android.glesv2debugger;
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/frameworks/base/opengl/libs/GLES2_dbg/test/ |
test_server.cpp | 51 void Read(glesv2debugger::Message & msg) const { 71 glesv2debugger::Message msg, cmd, read; 120 glesv2debugger::Message read; 173 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 181 glesv2debugger::Message msg, read; 213 glesv2debugger::Message read;
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test_socket.cpp | 69 void Write(glesv2debugger::Message & msg) const { 83 void Read(glesv2debugger::Message & msg) { 118 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 125 glesv2debugger::Message msg, read, cmd; 149 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 154 glesv2debugger::Message msg, read, cmd; 184 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 198 glesv2debugger::Message msg, read, cmd; 252 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) { 266 glesv2debugger::Message msg, read, cmd [all...] |