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  /frameworks/base/opengl/libs/GLES2_dbg/src/
caller.h 18 const glesv2debugger::Message & cmd,
19 glesv2debugger::Message & msg, const int * const prevRet)
26 const glesv2debugger::Message & cmd,
27 glesv2debugger::Message & msg, const int * const prevRet)
34 const glesv2debugger::Message & cmd,
35 glesv2debugger::Message & msg, const int * const prevRet)
42 const glesv2debugger::Message & cmd,
43 glesv2debugger::Message & msg, const int * const prevRet)
50 const glesv2debugger::Message & cmd,
51 glesv2debugger::Message & msg, const int * const prevRet
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caller.cpp 25 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
27 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
29 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
31 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet);
33 const glesv2debugger::Message & cmd, glesv2debugger::Message & msg, const int * const prevRet)
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api.cpp 32 glesv2debugger::Message msg;
36 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
45 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glActiveTexture);
50 glesv2debugger::Message msg;
55 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
66 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glAttachShader);
71 glesv2debugger::Message msg;
77 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
92 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindAttribLocation);
97 glesv2debugger::Message msg
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vertex.cpp 27 glesv2debugger::Message msg, cmd;
29 msg.set_type(glesv2debugger::Message_Type_BeforeCall);
30 bool expectResponse = dbg->expectResponse.Bit(glesv2debugger::Message_Function_glDrawArrays);
32 msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
46 cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
48 glesv2debugger::Message_Function oldCmd = cmd.function();
55 case glesv2debugger::Message_Function_CONTINUE:
59 msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
60 msg.set_type(glesv2debugger::Message_Type_AfterCall);
63 cmd.set_function(glesv2debugger::Message_Function_SKIP)
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server.cpp 109 void Receive(glesv2debugger::Message & cmd)
137 bool TryReceive(glesv2debugger::Message & cmd)
160 float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd)
174 if (msg.function() != glesv2debugger::Message_Function_ACK)
212 if (glesv2debugger::Message_Function_SETPROP == cmd.function())
222 void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd)
225 case glesv2debugger::Message_Prop_CaptureDraw:
229 case glesv2debugger::Message_Prop_TimeMode:
233 case glesv2debugger::Message_Prop_ExpectResponse
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header.h 61 void Bit(const glesv2debugger::Message_Function function, bool bit) {
69 bool Bit(const glesv2debugger::Message_Function function) const {
156 glesv2debugger::Message & msg) = 0;
168 int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg,
169 const glesv2debugger::Message_Function function);
171 void Receive(glesv2debugger::Message & cmd);
172 float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd);
173 void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd);
174 const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd
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egl.cpp 22 glesv2debugger::Message msg;
27 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
52 int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_eglSwapBuffers);
debugger_message.pb.h 29 namespace glesv2debugger { namespace in namespace:com::android
568 // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
572 inline ::com::android::glesv2debugger::Message_Function function() const;
573 inline void set_function(::com::android::glesv2debugger::Message_Function value);
575 // required .com.android.glesv2debugger.Message.Type type = 3;
579 inline ::com::android::glesv2debugger::Message_Type type() const;
580 inline void set_type(::com::android::glesv2debugger::Message_Type value);
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debugger_message.pb.cpp 12 namespace glesv2debugger { namespace in namespace:com::android
651 // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
660 if (::com::android::glesv2debugger::Message_Function_IsValid(value)) {
661 set_function(static_cast< ::com::android::glesv2debugger::Message_Function >(value));
670 // required .com.android.glesv2debugger.Message.Type type = 3;
679 if (::com::android::glesv2debugger::Message_Type_IsValid(value)) {
680 set_type(static_cast< ::com::android::glesv2debugger::Message_Type >(value));
895 // optional .com.android.glesv2debugger.Message.Prop prop = 21;
904 if (::com::android::glesv2debugger::Message_Prop_IsValid(value)) {
905 set_prop(static_cast< ::com::android::glesv2debugger::Message_Prop >(value))
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  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
DebuggerMessage.java 4 package com.android.glesv2debugger;
442 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.Function)
487 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.Type)
526 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.DataType)
571 // @@protoc_insertion_point(enum_scope:com.android.glesv2debugger.Message.Prop)
581 // required .com.android.glesv2debugger.Message.Function function = 2 [default = NEG];
584 private com.android.glesv2debugger.DebuggerMessage.Message.Function function_;
586 public com.android.glesv2debugger.DebuggerMessage.Message.Function getFunction() { return function_; }
588 // required .com.android.glesv2debugger.Message.Type type = 3;
591 private com.android.glesv2debugger.DebuggerMessage.Message.Type type_
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Activator.java 17 package com.android.glesv2debugger;
MessageData.java 17 package com.android.glesv2debugger;
19 import com.android.glesv2debugger.DebuggerMessage.Message;
20 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
21 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
BreakpointOption.java 17 package com.android.glesv2debugger;
19 import com.android.glesv2debugger.DebuggerMessage.Message;
20 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
21 import com.android.glesv2debugger.DebuggerMessage.Message.Prop;
22 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
MessageQueue.java 17 package com.android.glesv2debugger;
19 import com.android.glesv2debugger.DebuggerMessage.Message;
20 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
21 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
GLServerShader.java 17 package com.android.glesv2debugger;
19 import com.android.glesv2debugger.DebuggerMessage.Message;
GLServerTexture.java 17 package com.android.glesv2debugger;
19 import com.android.glesv2debugger.DebuggerMessage.Message;
MessageParserEx.java 19 package com.android.glesv2debugger;
21 import com.android.glesv2debugger.DebuggerMessage.Message;
Context.java 17 package com.android.glesv2debugger;
19 import com.android.glesv2debugger.DebuggerMessage.Message;
20 import com.android.glesv2debugger.DebuggerMessage.Message.DataType;
21 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
22 import com.android.glesv2debugger.DebuggerMessage.Message.Prop;
GLServerState.java 17 package com.android.glesv2debugger;
19 import com.android.glesv2debugger.DebuggerMessage.Message;
20 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
  /development/tools/glesv2debugger/
generate_GLEnum_java.py 23 output = open("src/com/android/glesv2debugger/GLEnum.java", "w")
44 package com.android.glesv2debugger;
  /development/tools/glesv2debugger/test/com/android/glesv2debugger/
MessageParserExTest.java 17 package com.android.glesv2debugger;
22 import com.android.glesv2debugger.DebuggerMessage.Message;
23 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
24 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
63 * {@link com.android.glesv2debugger.MessageParserEx#parse_glShaderSource(com.android.glesv2debugger.DebuggerMessage.Message.Builder)}
MessageQueueTest.java 17 package com.android.glesv2debugger;
23 import com.android.glesv2debugger.DebuggerMessage.Message;
24 import com.android.glesv2debugger.DebuggerMessage.Message.Function;
25 import com.android.glesv2debugger.DebuggerMessage.Message.Type;
51 * {@link com.android.glesv2debugger.MessageQueue#defaultProcessMessage(com.android.glesv2debugger.DebuggerMessage.Message, boolean, boolean)}
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/
generate_GLEnum_java.py 23 output = open("src/com/android/glesv2debugger/GLEnum.java", "w")
44 package com.android.glesv2debugger;
  /frameworks/base/opengl/libs/GLES2_dbg/test/
test_server.cpp 51 void Read(glesv2debugger::Message & msg) const {
71 glesv2debugger::Message msg, cmd, read;
120 glesv2debugger::Message read;
173 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
181 glesv2debugger::Message msg, read;
213 glesv2debugger::Message read;
test_socket.cpp 69 void Write(glesv2debugger::Message & msg) const {
83 void Read(glesv2debugger::Message & msg) {
118 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
125 glesv2debugger::Message msg, read, cmd;
149 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
154 glesv2debugger::Message msg, read, cmd;
184 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
198 glesv2debugger::Message msg, read, cmd;
252 const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
266 glesv2debugger::Message msg, read, cmd
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