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    Searched refs:loadgame (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 40 qboolean loadgame; // handle connections specially member in struct:__anon10907
sv_main.cpp 263 if (sv.loadgame)
282 if (sv.loadgame)
host_cmd.cpp 596 // been used. The menu calls it before stuffing loadgame command
644 sv.loadgame = true;
672 Sys_Error ("Loadgame buffer overflow");
840 Sys_Error ("Loadgame buffer overflow");
1305 if (sv.loadgame)
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