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    Searched refs:loadname (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/QW/server/
model.c 28 char loadname[32]; // for hunk tags variable
230 COM_FileBase (mod->name, loadname);
298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
314 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
432 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
449 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
466 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
486 out = Hunk_AllocName ( count*sizeof(*out), loadname);
514 out = Hunk_AllocName ( count*sizeof(*out), loadname);
550 out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
    [all...]
  /external/quake/quake/src/WinQuake/
model.cpp 29 char loadname[32]; // for hunk tags variable
293 COM_FileBase (mod->name, loadname, sizeof(loadname));
374 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
390 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
511 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
528 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
545 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
565 out = Hunk_AllocName ( count*sizeof(*out), loadname);
593 out = Hunk_AllocName ( count*sizeof(*out), loadname);
    [all...]
gl_model.cpp 28 char loadname[32]; // for hunk tags variable
277 COM_FileBase (mod->name, loadname, sizeof(loadname));
358 loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
374 tx = (texture_t*) Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
502 loadmodel->lightdata = (byte*) Hunk_AllocName ( l->filelen, loadname);
519 loadmodel->visdata = (byte*) Hunk_AllocName ( l->filelen, loadname);
536 loadmodel->entities = (char*) Hunk_AllocName ( l->filelen, loadname);
556 out = (mvertex_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
584 out =(dmodel_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
    [all...]
  /external/quake/quake/src/QW/client/
model.c 29 char loadname[32]; // for hunk tags variable
275 COM_FileBase (mod->name, loadname);
356 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
372 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
493 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
510 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
527 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
547 out = Hunk_AllocName ( count*sizeof(*out), loadname);
575 out = Hunk_AllocName ( count*sizeof(*out), loadname);
611 out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
    [all...]
gl_model.c 28 char loadname[32]; // for hunk tags variable
277 COM_FileBase (mod->name, loadname);
358 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
374 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
502 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
519 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
536 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
556 out = Hunk_AllocName ( count*sizeof(*out), loadname);
584 out = Hunk_AllocName ( count*sizeof(*out), loadname);
620 out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
    [all...]

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