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    Searched refs:mActiveBuffer (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/rs/driver/
rsdVertexArray.h 57 uint32_t mActiveBuffer;
  /frameworks/base/services/surfaceflinger/
Layer.cpp 219 const sp<GraphicBuffer>& buffer(mActiveBuffer);
233 const sp<GraphicBuffer>& buffer(mActiveBuffer);
247 if (CC_UNLIKELY(mActiveBuffer == 0)) {
327 if (mActiveBuffer == 0) {
338 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
396 sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
410 mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
432 uint32_t bufWidth = mActiveBuffer->getWidth();
433 uint32_t bufHeight = mActiveBuffer->getHeight();
441 mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format)
    [all...]
Layer.h 82 inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
107 sp<GraphicBuffer> mActiveBuffer;

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