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Searched
refs:mActiveBuffer
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/rs/driver/
rsdVertexArray.h
57
uint32_t
mActiveBuffer
;
/frameworks/base/services/surfaceflinger/
Layer.cpp
219
const sp<GraphicBuffer>& buffer(
mActiveBuffer
);
233
const sp<GraphicBuffer>& buffer(
mActiveBuffer
);
247
if (CC_UNLIKELY(
mActiveBuffer
== 0)) {
327
if (
mActiveBuffer
== 0) {
338
const sp<GraphicBuffer>& activeBuffer(
mActiveBuffer
);
396
sp<GraphicBuffer> oldActiveBuffer =
mActiveBuffer
;
410
mActiveBuffer
= mSurfaceTexture->getCurrentBuffer();
432
uint32_t bufWidth =
mActiveBuffer
->getWidth();
433
uint32_t bufHeight =
mActiveBuffer
->getHeight();
441
mCurrentOpacity = getOpacityForFormat(
mActiveBuffer
->format)
[
all
...]
Layer.h
82
inline const sp<GraphicBuffer>& getActiveBuffer() const { return
mActiveBuffer
; }
107
sp<GraphicBuffer>
mActiveBuffer
;
Completed in 1454 milliseconds