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    Searched refs:mAttribCount (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/rs/driver/
rsdMeshObj.cpp 39 mAttribCount = 0;
81 mAttribCount = 0;
86 mAttribCount ++;
97 if (!mAttribCount) {
101 mAttribs = new RsdVertexArray::Attrib[mAttribCount];
102 mAttribAllocationIndex = new uint32_t[mAttribCount];
135 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
149 for (uint32_t ct=0; ct < mAttribCount; ct++) {
163 RsdVertexArray va(mAttribs, mAttribCount);
rsdMeshObj.h 57 uint32_t mAttribCount;
rsdShader.h 49 uint32_t getAttribCount() const {return mAttribCount;}
88 uint32_t mAttribCount;
rsdShader.cpp 57 mAttribCount = 0;
505 mAttribCount = 0;
510 mAttribCount ++;
527 if (mAttribCount) {
528 mAttribNames = new String8[mAttribCount];

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