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Searched
refs:mAttribCount
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/rs/driver/
rsdMeshObj.cpp
39
mAttribCount
= 0;
81
mAttribCount
= 0;
86
mAttribCount
++;
97
if (!
mAttribCount
) {
101
mAttribs = new RsdVertexArray::Attrib[
mAttribCount
];
102
mAttribAllocationIndex = new uint32_t[
mAttribCount
];
135
if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount ||
mAttribCount
== 0) {
149
for (uint32_t ct=0; ct <
mAttribCount
; ct++) {
163
RsdVertexArray va(mAttribs,
mAttribCount
);
rsdMeshObj.h
57
uint32_t
mAttribCount
;
rsdShader.h
49
uint32_t getAttribCount() const {return
mAttribCount
;}
88
uint32_t
mAttribCount
;
rsdShader.cpp
57
mAttribCount
= 0;
505
mAttribCount
= 0;
510
mAttribCount
++;
527
if (
mAttribCount
) {
528
mAttribNames = new String8[
mAttribCount
];
Completed in 473 milliseconds