HomeSort by relevance Sort by last modified time
    Searched refs:m_tex2DBind (Results 1 - 2 of 2) sorted by null

  /development/tools/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 51 m_tex2DBind[m_activeTexture] = texture;
56 return m_tex2DBind[m_activeTexture];
62 r->texture = m_tex2DBind[m_activeTexture];
RendererContext.h 112 memset(m_tex2DBind, 0, 8*sizeof(GLuint));
119 int m_tex2DBind[8];

Completed in 560 milliseconds