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    Searched refs:messagenum (Results 1 - 2 of 2) sorted by null

  /external/quake/quake/src/QW/client/
client.h 34 int messagenum; // all player's won't be updated each frame member in struct:__anon10358
cl_ents.c 676 state->messagenum = cl.parsecount;
812 if (state->messagenum != cl.parsecount)
972 if (state->messagenum != cl.parsecount)

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