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Searched
refs:nullState
(Results
1 - 4
of
4
) sorted by null
/external/clang/lib/StaticAnalyzer/Checkers/
ObjCAtSyncChecker.cpp
62
const ProgramState *notNullState, *
nullState
;
63
llvm::tie(notNullState,
nullState
) = state->assume(cast<DefinedSVal>(V));
65
if (
nullState
) {
69
if (ExplodedNode *N = C.generateNode(
nullState
)) {
81
// Don't add a transition for '
nullState
'. If the value is
DereferenceChecker.cpp
93
const ProgramState *notNullState, *
nullState
;
94
llvm::tie(notNullState,
nullState
) = state->assume(location);
97
if (
nullState
) {
100
ExplodedNode *N = C.generateSink(
nullState
);
179
if (ExplodedNode *N = C.generateSink(
nullState
)) {
MallocChecker.cpp
286
const ProgramState *notNullState, *
nullState
;
287
llvm::tie(notNullState,
nullState
) = state->assume(location);
290
if (
nullState
&& !notNullState)
291
return
nullState
;
705
const ProgramState *notNullState, *
nullState
;
706
llvm::tie(notNullState,
nullState
) = state->assume(l);
708
// Generate a transition for '
nullState
' to record the assumption
710
if (
nullState
)
711
C.addTransition(
nullState
);
/external/qemu/distrib/sdl-1.2.12/src/joystick/darwin/
SDL_sysjoystick.c
66
Boolean
nullState
; /* does element have null state */
274
pElement->
nullState
= CFBooleanGetValue (refType);
Completed in 354 milliseconds