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    Searched refs:player_8bit_texels (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/QW/client/
gl_rmisc.c 248 extern byte player_8bit_texels[320*200];
304 original = player_8bit_texels;
gl_model.c 1270 byte player_8bit_texels[320*200]; variable
1462 if (s > (int) sizeof(player_8bit_texels))
1464 memcpy (player_8bit_texels, (byte *)(pskintype + 1), s);
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  /external/quake/quake/src/WinQuake/
gl_model.cpp 1245 byte *player_8bit_texels; variable
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