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    Searched refs:player_state_t (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/QW/client/
client.h 30 // player_state_t is the information needed by a player entity
55 } player_state_t; typedef in typeref:struct:__anon10358
93 player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing
468 void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator);
cl_pred.c 64 void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator)
69 player_state_t temp;
cl_cam.c 151 static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis)
184 static qboolean Cam_IsVisible(player_state_t *player, vec3_t vec)
201 static qboolean InitFlyby(player_state_t *self, player_state_t *player, int checkvis)
317 player_state_t *player, *self;
436 player_state_t *player, *self;
cl_ents.c 662 player_state_t *state;
795 player_state_t *state;
796 player_state_t exact;
953 player_state_t *state;
954 player_state_t exact;
cl_parse.c 1060 player_state_t *pl;
view.c 73 player_state_t *view_message;

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