client.h | 30 // player_state_t is the information needed by a player entity 55 } player_state_t; typedef in typeref:struct:__anon10358 93 player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing 468 void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator);
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