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    Searched refs:prog1 (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/test/
cmain.c 113 gl_shader_program_t * prog1 = GGLShaderProgramCreate(); local
114 glError = GGLShaderAttach(prog1, vs);
116 glError = GGLShaderAttach(prog1, fs1);
118 GGLShaderAttributeBind(prog1, 1, "aPosition");
119 GGLShaderAttributeBind(prog1, 2, "aTexCoord");
120 if (!GGLShaderProgramLink(prog1, &infoLog)) {
125 GGLShaderUse(llvmCtx, &gglState, prog1);
130 GGLProcessVertex(prog1, &input1, &output1, NULL);
132 assert(2 == GGLShaderAttributeLocation(prog1, "aTexCoord"));
133 GGLShaderVaryingLocation(prog1, "vTexCoord", &vTexCoord)
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  /external/webkit/Source/WebCore/inspector/front-end/UglifyJS/
parse-js.js 725 ? labeled_statement(prog1(S.token.value, next, next))
743 switch (prog1(S.token.value, next)) {
757 return as("do", prog1(parenthesised, semicolon), body);
777 : prog1(expression, semicolon));
783 return as("throw", prog1(expression, semicolon));
789 return prog1(var_, semicolon);
792 return prog1(const_, semicolon);
816 return as("stat", prog1(expression, semicolon));
857 var name = is("name") ? prog1(S.token.value, next) : null;
1198 function prog1(ret) { function
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