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Searched
refs:prog1
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/test/
cmain.c
113
gl_shader_program_t *
prog1
= GGLShaderProgramCreate();
local
114
glError = GGLShaderAttach(
prog1
, vs);
116
glError = GGLShaderAttach(
prog1
, fs1);
118
GGLShaderAttributeBind(
prog1
, 1, "aPosition");
119
GGLShaderAttributeBind(
prog1
, 2, "aTexCoord");
120
if (!GGLShaderProgramLink(
prog1
, &infoLog)) {
125
GGLShaderUse(llvmCtx, &gglState,
prog1
);
130
GGLProcessVertex(
prog1
, &input1, &output1, NULL);
132
assert(2 == GGLShaderAttributeLocation(
prog1
, "aTexCoord"));
133
GGLShaderVaryingLocation(
prog1
, "vTexCoord", &vTexCoord)
[
all
...]
/external/webkit/Source/WebCore/inspector/front-end/UglifyJS/
parse-js.js
725
? labeled_statement(
prog1
(S.token.value, next, next))
743
switch (
prog1
(S.token.value, next)) {
757
return as("do",
prog1
(parenthesised, semicolon), body);
777
:
prog1
(expression, semicolon));
783
return as("throw",
prog1
(expression, semicolon));
789
return
prog1
(var_, semicolon);
792
return
prog1
(const_, semicolon);
816
return as("stat",
prog1
(expression, semicolon));
857
var name = is("name") ?
prog1
(S.token.value, next) : null;
1198
function
prog1
(ret) {
function
[
all
...]
Completed in 28 milliseconds