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    Searched refs:punchangle (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/WinQuake/
sv_user.cpp 233 len = VectorNormalize (sv_player->u.v.punchangle);
238 VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle);
406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
client.h 167 // sent to the server each frame. The server sets punchangle when
178 vec3_t punchangle; // temporary offset member in struct:__anon10651
cl_parse.cpp 532 cl.punchangle[i] = MSG_ReadChar();
534 cl.punchangle[i] = 0;
sv_main.cpp 647 if (ent->u.v.punchangle[i])
676 MSG_WriteChar (msg, (int) ent->u.v.punchangle[i]);
view.cpp 958 VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
  /external/quake/quake/src/QW/client/
client.h 262 float punchangle; // temporar yview kick from weapon firing member in struct:__anon10366
view.c 949 r_refdef.viewangles[PITCH] += cl.punchangle;
977 cl.punchangle -= 10*host_frametime;
978 if (cl.punchangle < 0)
979 cl.punchangle = 0;
cl_parse.c 1305 cl.punchangle = -2;
1308 cl.punchangle = -4;

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