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Searched
refs:punchangle
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/WinQuake/
sv_user.cpp
233
len = VectorNormalize (sv_player->u.v.
punchangle
);
238
VectorScale (sv_player->u.v.
punchangle
, len, sv_player->u.v.
punchangle
);
406
VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.
punchangle
, v_angle);
client.h
167
// sent to the server each frame. The server sets
punchangle
when
178
vec3_t
punchangle
; // temporary offset
member in struct:__anon10651
cl_parse.cpp
532
cl.
punchangle
[i] = MSG_ReadChar();
534
cl.
punchangle
[i] = 0;
sv_main.cpp
647
if (ent->u.v.
punchangle
[i])
676
MSG_WriteChar (msg, (int) ent->u.v.
punchangle
[i]);
view.cpp
958
VectorAdd (r_refdef.viewangles, cl.
punchangle
, r_refdef.viewangles);
/external/quake/quake/src/QW/client/
client.h
262
float
punchangle
; // temporar yview kick from weapon firing
member in struct:__anon10366
view.c
949
r_refdef.viewangles[PITCH] += cl.
punchangle
;
977
cl.
punchangle
-= 10*host_frametime;
978
if (cl.
punchangle
< 0)
979
cl.
punchangle
= 0;
cl_parse.c
1305
cl.
punchangle
= -2;
1308
cl.
punchangle
= -4;
Completed in 189 milliseconds