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  /external/quake/quake/src/QW/client/
snd_android.c 18 qboolean SNDDMA_Init(void)
screen.h 41 extern qboolean scr_disabled_for_loading;
51 qboolean scr_skipupdate;
53 qboolean block_drawing;
cd_null.c 3 void CDAudio_Play(byte track, qboolean looping)
net.h 41 qboolean NET_GetPacket (void);
44 qboolean NET_CompareAdr (netadr_t a, netadr_t b);
45 qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
48 qboolean NET_StringToAdr (char *s, netadr_t *a);
49 qboolean NET_IsClientLegal(netadr_t *adr);
59 qboolean fatal_error;
107 qboolean Netchan_Process (netchan_t *chan);
110 qboolean Netchan_CanPacket (netchan_t *chan);
111 qboolean Netchan_CanReliable (netchan_t *chan);
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
sound.h 51 qboolean gamealive;
52 qboolean soundalive;
53 qboolean splitbuffer;
95 void S_StopAllSounds(qboolean clear);
115 qboolean SNDDMA_Init(void);
144 extern qboolean fakedma;
159 extern qboolean snd_initialized;
pmove.h 29 qboolean allsolid; // if true, plane is not valid
30 qboolean startsolid; // if true, the initial point was in a solid area
31 qboolean inopen, inwater;
59 qboolean dead;
100 qboolean PM_TestPlayerPosition (vec3_t point);
cvar.h 60 qboolean archive; // set to true to cause it to be saved to vars.rc
61 qboolean info; // added to serverinfo or userinfo when changed
91 qboolean Cvar_Command (void);
client.h 26 qboolean failedload; // the name isn't a valid skin
96 qboolean invalid; // true if the packet_entities delta was invalid
189 qboolean demorecording;
190 qboolean demoplayback;
191 qboolean timedemo;
253 qboolean nodrift;
260 qboolean paused; // send over by server
340 extern qboolean nomaster;
360 qboolean CL_DemoBehind(void);
407 qboolean CL_GetMessage (void)
    [all...]
cmd.h 76 qboolean Cmd_Exists (char *cmd_name);
quakedef.h 111 extern qboolean noclip_anglehack;
125 extern qboolean host_initialized; // true if into command execution
139 qboolean Host_SimulationTime(float time);
143 void Host_ShutdownServer (qboolean crash);
145 extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
  /external/quake/quake/src/WinQuake/
net_dgrm.h 24 void Datagram_Listen (qboolean state);
25 void Datagram_SearchForHosts (qboolean xmit);
31 qboolean Datagram_CanSendMessage (qsocket_t *sock);
32 qboolean Datagram_CanSendUnreliableMessage (qsocket_t *sock);
net_loop.h 23 void Loop_Listen (qboolean state);
24 void Loop_SearchForHosts (qboolean xmit);
30 qboolean Loop_CanSendMessage (qsocket_t *sock);
31 qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock);
net_ser.h 23 void Serial_Listen (qboolean state);
24 void Serial_SearchForHosts (qboolean xmit);
30 qboolean Serial_CanSendMessage (qsocket_t *sock);
31 qboolean Serial_CanSendUnreliableMessage (qsocket_t *sock);
console.h 26 extern qboolean con_forcedup; // because no entities to refresh
27 extern qboolean con_initialized;
35 void Con_DrawConsole (int lines, qboolean drawinput);
screen.h 44 extern qboolean scr_disabled_for_loading;
45 extern qboolean scr_skipupdate;
55 extern qboolean block_drawing;
net_vcr.h 29 void VCR_Listen (qboolean state);
30 void VCR_SearchForHosts (qboolean xmit);
35 qboolean VCR_CanSendMessage (qsocket_t *sock);
cd_null.cpp 22 void CDAudio_Play(byte track, qboolean looping)
world.h 30 qboolean allsolid; // if true, plane is not valid
31 qboolean startsolid; // if true, the initial point was in a solid area
32 qboolean inopen, inwater;
53 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
server.h 28 qboolean changelevel_issued; // cleared when at SV_SpawnServer
37 qboolean active; // false if only a net client
39 qboolean paused;
40 qboolean loadgame; // handle connections specially
80 qboolean active; // false = client is free
81 qboolean spawned; // false = don't send datagrams
82 qboolean dropasap; // has been told to go to another level
83 qboolean privileged; // can execute any host command
84 qboolean sendsignon; // only valid before spawned
224 void SV_DropClient (qboolean crash)
    [all...]
net.h 126 qboolean disconnected;
127 qboolean canSend;
128 qboolean sendNext;
158 qboolean initialized;
162 void (*Listen) (qboolean state);
187 qboolean initialized;
189 void (*Listen) (qboolean state);
190 void (*SearchForHosts) (qboolean xmit);
196 qboolean (*CanSendMessage) (qsocket_t *sock);
197 qboolean (*CanSendUnreliableMessage) (qsocket_t *sock)
    [all...]
cvar.h 60 qboolean archive; // set to true to cause it to be saved to vars.rc
61 qboolean server; // notifies players when changed
91 qboolean Cvar_Command (void);
sound.h 60 qboolean gamealive;
61 qboolean soundalive;
62 qboolean splitbuffer;
104 void S_StopAllSounds(qboolean clear);
124 qboolean SNDDMA_Init(void);
153 extern qboolean fakedma;
168 extern qboolean snd_initialized;
  /external/quake/quake/src/QW/server/
world.h 30 qboolean allsolid; // if true, plane is not valid
31 qboolean startsolid; // if true, the initial point was in a solid area
32 qboolean inopen, inwater;
67 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);

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