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  /packages/apps/Camera/jni/feature_mos/src/mosaic/
EdgePointerUtil.h 27 inline EdgePointer rot(EdgePointer a) function
Delaunay.h 113 #define oprev(a) rot(onext(rot(a)))
114 #define lnext(a) rot(onext(rotinv(a)))
116 #define rnext(a) rotinv(onext(rot(a)))
124 #define right(a) orig(rot(a))
  /system/core/libpixelflinger/codeflinger/
ARMAssemblerInterface.cpp 36 uint32_t immediate, uint32_t& rot, uint32_t& imm)
38 rot = 0;
46 rot += 2;
47 if (rot == 32) {
48 rot = 0;
53 rot = (16 - (rot>>1)) & 0xF;
58 if (((imm>>(rot<<1)) | (imm<<(32-(rot<<1)))) != immediate)
68 uint32_t rot, imm local
74 uint32_t rot, imm; local
    [all...]
  /frameworks/base/graphics/java/android/renderscript/
Matrix2f.java 104 * @param rot rotation angle
106 public void loadRotate(float rot) {
108 rot *= (float)(java.lang.Math.PI / 180.0f);
109 c = (float)java.lang.Math.cos(rot);
110 s = (float)java.lang.Math.sin(rot);
164 * @param rot angle of rotation
166 public void rotate(float rot) {
168 tmp.loadRotate(rot);
Matrix3f.java 111 * @param rot angle of rotation
116 public void loadRotate(float rot, float x, float y, float z) {
118 rot *= (float)(java.lang.Math.PI / 180.0f);
119 c = (float)java.lang.Math.cos(rot);
120 s = (float)java.lang.Math.sin(rot);
150 * @param rot rotation angle
152 public void loadRotate(float rot) {
155 rot *= (float)(java.lang.Math.PI / 180.0f);
156 c = (float)java.lang.Math.cos(rot);
157 s = (float)java.lang.Math.sin(rot);
    [all...]
Matrix4f.java 119 * @param rot angle of rotation
124 public void loadRotate(float rot, float x, float y, float z) {
133 rot *= (float)(java.lang.Math.PI / 180.0f);
134 c = (float)java.lang.Math.cos(rot);
135 s = (float)java.lang.Math.sin(rot);
338 * @param rot angle of rotation
343 public void rotate(float rot, float x, float y, float z) {
345 tmp.loadRotate(rot, x, y, z);
  /frameworks/base/libs/rs/
rsMatrix4x4.h 42 void loadRotate(float rot, float x, float y, float z);
65 void rotate(float rot, float x, float y, float z) {
67 tmp.loadRotate(rot, x, y, z);
rsMatrix4x4.cpp 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) {
209 rot *= float(M_PI / 180.0f);
210 c = cosf(rot);
211 s = sinf(rot);
  /external/qemu/android/skin/
trackball.c 110 rotator_reset( Rotator rot, int dx, int dy )
122 rot->d[0] = zx;
123 rot->d[1] = zy;
124 rot->d[2] = 0.;
126 rot->n[0] = -rot->d[1];
127 rot->n[1] = rot->d[0];
128 rot->n[2] = 0;
130 rot->angle = len * ANGLE_FACTOR
415 RotatorRec rot[1]; local
    [all...]
rect.h 29 extern void skin_pos_rotate( SkinPos* dst, SkinPos* src, SkinRotation rot );
35 extern void skin_size_rotate( SkinSize* dst, SkinSize* src, SkinRotation rot );
rect.c 56 skin_size_rotate( SkinSize* dst, SkinSize* src, SkinRotation rot )
61 if ((rot & 1) != 0) {
96 skin_rect_rotate( SkinRect* dst, SkinRect* src, SkinRotation rot )
100 switch (rot & 3) {
  /external/skia/tests/
Matrix44Test.cpp 36 SkMatrix44 mat, inverse, iden1, iden2, rot; local
55 rot.setRotateDegreesAbout(
60 mat.postConcat(rot);
  /hardware/invensense/mlsdk/mllite/
mlMathFunc.c 228 * @param[out] rot Rotation matrix in fixed point. One is 2^30. The
234 void inv_quaternion_to_rotation(const long *quat, long *rot)
236 rot[0] =
239 rot[1] = inv_q29_mult(quat[1], quat[2]) - inv_q29_mult(quat[3], quat[0]);
240 rot[2] = inv_q29_mult(quat[1], quat[3]) + inv_q29_mult(quat[2], quat[0]);
241 rot[3] = inv_q29_mult(quat[1], quat[2]) + inv_q29_mult(quat[3], quat[0]);
242 rot[4] =
245 rot[5] = inv_q29_mult(quat[2], quat[3]) - inv_q29_mult(quat[1], quat[0]);
246 rot[6] = inv_q29_mult(quat[1], quat[3]) - inv_q29_mult(quat[2], quat[0]);
247 rot[7] = inv_q29_mult(quat[2], quat[3]) + inv_q29_mult(quat[1], quat[0])
    [all...]
mlMathFunc.h 54 void inv_quaternion_to_rotation(const long *quat, long *rot);
  /frameworks/base/libs/rs/scriptc/
rs_quaternion.rsh 84 * @param rot angle to rotate by
90 rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) {
91 rot *= (float)(M_PI / 180.0f) * 0.5f;
92 float c = cos(rot);
93 float s = sin(rot);
105 * @param rot angle to rotate by
111 rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) {
119 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
rs_matrix.rsh 128 * @param rot
134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
201 * @param rot
207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /prebuilt/sdk/14/renderscript/include/
rs_quaternion.rsh 97 * @param rot angle to rotate by
103 rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) {
104 rot *= (float)(M_PI / 180.0f) * 0.5f;
105 float c = cos(rot);
106 float s = sin(rot);
118 * @param rot angle to rotate by
124 rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) {
132 rsQuaternionLoadRotateUnit(q, rot, x, y, z);
rs_matrix.rsh 128 * @param rot
134 rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
201 * @param rot
207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /external/zlib/examples/
gzappend.c 120 /* rotate list[0..len-1] left by rot positions, in place */
121 local void rotate(unsigned char *list, unsigned len, unsigned rot)
127 /* normalize rot and handle degenerate cases */
129 if (rot >= len) rot %= len;
130 if (rot == 0) return;
136 if (rot == 1) {
144 if (rot == len - 1) {
152 cycles = gcd(len, rot); /* number of cycles */
158 from += rot; /* go right rot positions *
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  /external/ppp/pppd/
md4.c 70 ** Note: The "rot" operator uses the variable "tmp".
77 #define rot(X,S) (tmp=X,(tmp<<S) | (tmp>>(32-S))) macro
78 #define ff(A,B,C,D,i,s) A = rot((A + f(B,C,D) + X[i]),s)
79 #define gg(A,B,C,D,i,s) A = rot((A + g(B,C,D) + X[i] + C2),s)
80 #define hh(A,B,C,D,i,s) A = rot((A + h(B,C,D) + X[i] + C3),s)
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
NavigationBarView.java 224 final int rot = mDisplay.getRotation(); local
228 mCurrentView = mRotatedViews[rot];
230 mVertical = (rot == Surface.ROTATION_90 || rot == Surface.ROTATION_270);
242 Slog.d(TAG, "reorient(): rot=" + mDisplay.getRotation());
  /external/qemu/tcg/arm/
tcg-target.c 439 int i, rot; local
442 rot = ((32 - i) << 7) & 0xf00;
443 tcg_out_dat_imm(s, cond, opc, rd, rn, ((arg >> i) & 0xff) | rot);
1120 int rot; local
1360 int rot; local
1529 int rot; local
1596 int rot; local
1623 int rot; local
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  /external/quake/quake/src/QW/client/
mathlib.c 99 float rot[3][3]; local
140 R_ConcatRotations( tmpmat, im, rot );
144 dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
  /external/quake/quake/src/WinQuake/
mathlib.cpp 99 float rot[3][3]; local
140 R_ConcatRotations( tmpmat, im, rot );
144 dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
  /packages/apps/Browser/src/com/android/browser/
NavTabScroller.java 498 ObjectAnimator rot = ObjectAnimator.ofFloat(child, local
503 set.playTogether(trans, rot);
525 float rot = -factor * ease(mCubic, oscroll, 0, k * 2, height); local
533 child.setRotationY(-rot);
535 child.setRotationX(rot);

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