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Searched
refs:serverflags
(Results
1 - 10
of
10
) sorted by null
/external/quake/quake/src/QW/server/
sv_init.c
157
//
serverflags
is the only game related thing maintained
158
svs.
serverflags
= pr_global_struct->
serverflags
;
380
//
serverflags
are for cross level information (sigils)
381
pr_global_struct->
serverflags
= svs.
serverflags
;
progdefs.h
33
float
serverflags
;
member in struct:__anon10612
server.h
233
int
serverflags
; // episode completion information
member in struct:__anon10621
sv_send.c
543
stats[STAT_ITEMS] = (int)ent->v.items | ((int)pr_global_struct->
serverflags
<< 28);
/external/quake/quake/src/QW/progs/
progdefs.h
14
float
serverflags
;
member in struct:__anon10564
weapons.qc
1333
serverflags
=
serverflags
* 2 + 1;
/external/quake/quake/src/WinQuake/
server.h
27
int
serverflags
; // episode completion information
member in struct:__anon10905
sv_main.cpp
634
items = (int)ent->u.v.items | ((int)pr_global_struct->
serverflags
<< 28);
1019
svs.
serverflags
= (int) pr_global_struct->
serverflags
;
1175
//
serverflags
are for cross level information (sigils)
1176
pr_global_struct->
serverflags
= svs.
serverflags
;
host_cmd.cpp
287
svs.
serverflags
= 0; // haven't completed an episode yet
[
all
...]
pr_cmds.cpp
1650
if ((int)pr_global_struct->
serverflags
& (SFL_NEW_UNIT | SFL_NEW_EPISODE))
[
all
...]
Completed in 334 milliseconds