/external/webkit/Source/WebCore/rendering/style/ |
ShadowData.cpp | 59 static inline void calculateShadowExtent(const ShadowData* shadow, int additionalOutlineSize, int& shadowLeft, int& shadowRight, int& shadowTop, int& shadowBottom) 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; 63 if (shadow->style() == Normal) { 64 shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft); 65 shadowRight = max(shadow->x() + blurAndSpread, shadowRight); 66 shadowTop = min(shadow->y() - blurAndSpread, shadowTop); 67 shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom); 70 shadow = shadow->next() [all...] |
SVGRenderStyleDefs.cpp | 168 , shadow(other.shadow ? new ShadowData(*other.shadow) : 0) 174 if ((!shadow && other.shadow) || (shadow && !other.shadow)) 176 if (shadow && other.shadow && (*shadow != *other.shadow) [all...] |
ShadowData.h | 37 // This struct holds information about shadows for the text-shadow and box-shadow properties. 83 void setNext(ShadowData* shadow) { m_next = shadow; }
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/external/chromium/chrome/browser/chromeos/login/ |
rounded_rect_painter.cc | 81 int shadow, 88 shadow / 2, SkBlurMaskFilter::kNormal_BlurStyle); 92 SkIntToScalar(x + shadow / 2), SkIntToScalar(y + shadow / 2), 93 SkIntToScalar(x + w - shadow / 2), SkIntToScalar(y + h - shadow / 2)); 107 int shadow = border->shadow; local 119 if (border->shadow > 0) { 125 shadow, shadow_color) 180 int shadow = border_->shadow; local [all...] |
rounded_rect_painter.h | 22 int shadow; member in struct:chromeos::BorderDefinition
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/frameworks/base/libs/hwui/ |
TextDropShadowCache.cpp | 35 INIT_LOGD(" Setting drop shadow cache size to %sMB", property); 38 INIT_LOGD(" Using default drop shadow cache size of %.2fMB", 88 LOGD("Shadow texture deleted, size = %d", texture->bitmapSize); 110 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0, local 114 texture->left = shadow.penX; 115 texture->top = shadow.penY; 116 texture->width = shadow.width; 117 texture->height = shadow.height; 121 const uint32_t size = shadow.width * shadow.height [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
StillImageQt.cpp | 77 ContextShadow* shadow = ctxt->contextShadow(); local 78 if (shadow->m_type != ContextShadow::NoShadow) { 79 QPainter* shadowPainter = shadow->beginShadowLayer(ctxt, normalizedDst); 81 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); 83 shadow->endShadowLayer(ctxt);
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GraphicsContextQt.cpp | 201 ContextShadow shadow; member in class:WebCore::GraphicsContextPlatformPrivate 302 m_data->shadowStack.push(m_data->shadow); 314 m_data->shadow = ContextShadow(); 316 m_data->shadow = m_data->shadowStack.pop(); 321 // thus it must not cast any shadow. 337 // Must not cast any shadow. 500 ContextShadow* shadow = contextShadow(); local 501 if (shadow->mustUseContextShadow(this) || m_state.fillPattern || m_state.fillGradient) 503 QPainter* shadowPainter = shadow->beginShadowLayer(this, platformPath.controlPointRect()); 507 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255) 552 ContextShadow* shadow = contextShadow(); local 673 ContextShadow* shadow = contextShadow(); local 729 ContextShadow* shadow = contextShadow(); local 753 ContextShadow* shadow = contextShadow(); local [all...] |
ImageQt.cpp | 227 ContextShadow* shadow = ctxt->contextShadow(); local 228 if (shadow->m_type != ContextShadow::NoShadow) { 229 QPainter* shadowPainter = shadow->beginShadowLayer(ctxt, normalizedDst); 231 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); 233 shadow->endShadowLayer(ctxt);
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/external/webkit/Source/WebCore/rendering/svg/ |
SVGRenderSupport.cpp | 64 if (const ShadowData* shadow = svgStyle->shadow()) 65 shadow->adjustRectForShadow(repaintRect); 92 const ShadowData* shadow = svgStyle->shadow(); local 93 if (opacity < 1 || shadow) { 101 if (shadow) { 103 paintInfo.context->setShadow(IntSize(shadow->x(), shadow->y()), shadow->blur(), shadow->color(), style->colorSpace()) [all...] |
/external/chromium/base/ |
at_exit.cc | 16 // use the shadow version of the constructor. We don't protect this for 66 AtExitManager::AtExitManager(bool shadow) : next_manager_(g_top_manager) { 67 DCHECK(shadow || !g_top_manager);
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at_exit.h | 53 // destruction. This allows you to shadow another AtExitManager. 54 explicit AtExitManager(bool shadow);
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lazy_instance_unittest.cc | 64 base::ShadowingAtExitManager shadow; local 85 base::ShadowingAtExitManager shadow; local 124 base::ShadowingAtExitManager shadow; local 134 base::ShadowingAtExitManager shadow; local
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/external/webkit/Source/WebCore/html/ |
HTMLKeygenElement.cpp | 92 // Reflect disabled attribute on the shadow select element 129 Node* shadow = shadowRoot(); local 130 ASSERT(shadow); 131 return shadow ? static_cast<HTMLSelectElement*>(shadow->firstChild()) : 0;
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
FontCairo.cpp | 70 ContextShadow* shadow = graphicsContext->contextShadow(); local 71 ASSERT(shadow); 73 if (!(graphicsContext->textDrawingMode() & TextModeFill) || shadow->m_type == ContextShadow::NoShadow) 76 if (!shadow->mustUseContextShadow(graphicsContext)) { 80 cairo_translate(context, shadow->m_offset.width(), shadow->m_offset.height()); 81 setSourceRGBAFromColor(context, shadow->m_color); 91 cairo_t* shadowContext = shadow->beginShadowLayer(graphicsContext, fontExtentsRect); 95 shadow->endShadowLayer(graphicsContext);
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ImageCairo.cpp | 139 ContextShadow* shadow = context->contextShadow(); local 140 ASSERT(shadow); 141 if (shadow->m_type != ContextShadow::NoShadow) { 142 cairo_t* shadowContext = shadow->beginShadowLayer(context, dstRect); 148 shadow->endShadowLayer(context);
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/frameworks/base/services/camera/libcameraservice/ |
FakeCamera.h | 52 void drawSquare(uint16_t *buffer, int x, int y, int size, int color, int shadow);
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/external/valgrind/main/memcheck/tests/ |
sh-mem-random.c | 1 // This program is a thorough test of the LOADVn/STOREVn shadow memory 73 U1* shadow = malloc(n); local 76 VALGRIND_GET_VBITS(arr, shadow, n); 79 if (arr_i != shadow[i]) { 82 who, i, shadow[i], arr[i]); 87 free(shadow);
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/external/webkit/Source/WebCore/editing/mac/ |
EditorMac.mm | 110 const ShadowData* shadow = style->textShadow(); 111 if (shadow) { 113 [s setShadowOffset:NSMakeSize(shadow->x(), shadow->y())]; 114 [s setShadowBlurRadius:shadow->blur()]; 115 [s setShadowColor:nsColor(shadow->color())];
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/tablet/ |
ShirtPocket.java | 165 DragShadowBuilder shadow; local 167 shadow = new DragShadowBuilder(this) { 178 shadow = new DragShadowBuilder(this); 181 startDrag(clip, shadow, null, 0); 213 DragShadowBuilder shadow; 215 shadow = new DragShadowBuilder(v) { 226 shadow = new DragShadowBuilder(mWindow.findViewById(R.id.preview)); 229 v.startDrag(clip, shadow, null, 0);
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/external/webkit/Source/WebCore/css/ |
SVGCSSPropertyNames.in | 51 -webkit-svg-shadow
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GraphicsContextAndroid.cpp | 106 SkColor color; // alpha>0 means valid shadow 110 SkColor c = 0) // by default, alpha=0, so no shadow 126 ShadowRec shadow; member in struct:WebCore::GraphicsContextPlatformPrivate::State 158 , shadow(other.shadow) 175 shadow.blur = SkScalarHalf(SkIntToScalar(radius)); 176 shadow.dx = SkIntToScalar(dx); 177 shadow.dy = SkIntToScalar(dy); 178 shadow.color = c; 186 paint->setColor(shadow.color) [all...] |
/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8HTMLDocumentCustom.cpp | 68 v8::Local<v8::Object> shadow = shadowConstructor->NewInstance(); 69 if (shadow.IsEmpty()) 71 V8DOMWrapper::setDOMWrapper(shadow, &V8HTMLDocument::info, impl); 72 shadow->SetPrototype(wrapper); 73 return shadow;
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/external/webkit/Source/WebCore/rendering/ |
InlineTextBox.cpp | 362 FloatSize InlineTextBox::applyShadowToGraphicsContext(GraphicsContext* context, const ShadowData* shadow, const FloatRect& textRect, bool stroked, bool opaque, bool horizontal) 364 if (!shadow) 368 int shadowX = horizontal ? shadow->x() : shadow->y(); 369 int shadowY = horizontal ? shadow->y() : -shadow->x(); 371 int shadowBlur = shadow->blur(); 372 const Color& shadowColor = shadow->color(); 374 if (shadow->next() || stroked || !opaque) { 390 const FloatRect& boxRect, const ShadowData* shadow, bool stroked, bool horizontal 618 const ShadowData* shadow = paintInfo.forceBlackText ? 0 : pseudoStyle->textShadow(); local [all...] |
RenderSlider.cpp | 182 Node* shadow = static_cast<Element*>(node())->shadowRoot(); local 183 return shadow ? toSliderThumbElement(shadow->firstChild()) : 0;
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