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Searched
refs:specularExponent
(Results
1 - 16
of
16
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/
SpotLightSource.h
34
const FloatPoint3D& direction, float
specularExponent
, float limitingConeAngle)
36
return adoptRef(new SpotLightSource(position, direction,
specularExponent
, limitingConeAngle));
48
float
specularExponent
() const { return m_specularExponent; }
60
float
specularExponent
, float limitingConeAngle)
64
, m_specularExponent(
specularExponent
)
FESpecularLighting.cpp
34
float specularConstant, float
specularExponent
, float kernelUnitLengthX,
36
: FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant,
specularExponent
, kernelUnitLengthX, kernelUnitLengthY, lightSource)
41
float surfaceScale, float specularConstant, float
specularExponent
,
44
return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant,
specularExponent
,
91
float FESpecularLighting::
specularExponent
() const
96
bool FESpecularLighting::setSpecularExponent(float
specularExponent
)
98
if (m_specularExponent ==
specularExponent
)
100
m_specularExponent =
specularExponent
;
151
<< "
specularExponent
=\"" << m_specularExponent << "\"]\n";
SpotLightSource.cpp
66
// Optimization for common
specularExponent
values
68
paintingData.
specularExponent
= 0;
70
paintingData.
specularExponent
= 1;
72
paintingData.
specularExponent
= 2;
93
switch (paintingData.
specularExponent
) {
164
bool SpotLightSource::setSpecularExponent(float
specularExponent
)
166
if (m_specularExponent ==
specularExponent
)
168
m_specularExponent =
specularExponent
;
191
ts << "[
specularExponent
=\"" <<
specularExponent
() << "\"]";
[
all
...]
FESpecularLighting.h
45
float
specularExponent
() const;
LightSource.cpp
99
bool LightSource::setSpecularExponent(float
specularExponent
)
102
return static_cast<SpotLightSource*>(this)->setSpecularExponent(
specularExponent
);
LightSource.h
60
int
specularExponent
;
FELighting.cpp
44
float diffuseConstant, float specularConstant, float
specularExponent
,
53
, m_specularExponent(
specularExponent
)
450
neonData.coneExponent = getPowerCoefficients(spotLightSource->
specularExponent
());
451
if (spotLightSource->
specularExponent
() == 1)
469
neonData.
specularExponent
= getPowerCoefficients(m_specularExponent);
/external/webkit/Source/WebCore/svg/
SVGFESpecularLightingElement.idl
33
readonly attribute SVGAnimatedNumber
specularExponent
;
SVGFESpotLightElement.idl
35
readonly attribute SVGAnimatedNumber
specularExponent
;
SVGFESpotLightElement.cpp
44
return SpotLightSource::create(pos, direction,
specularExponent
(), limitingConeAngle());
SVGFELightElement.h
58
DECLARE_ANIMATED_NUMBER(
SpecularExponent
,
specularExponent
)
SVGFESpecularLightingElement.h
55
DECLARE_ANIMATED_NUMBER(
SpecularExponent
,
specularExponent
)
SVGFESpecularLightingElement.cpp
41
DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularExponentAttr,
SpecularExponent
,
specularExponent
)
107
return specularLighting->setSpecularExponent(
specularExponent
());
131
return lightSource->setSpecularExponent(lightElement->
specularExponent
());
224
specularExponent
(), kernelUnitLengthX(), kernelUnitLengthY(), lightSource.release());
SVGFEDiffuseLightingElement.cpp
124
return lightSource->setSpecularExponent(lightElement->
specularExponent
());
SVGFELightElement.cpp
47
DEFINE_ANIMATED_NUMBER(SVGFELightElement, SVGNames::specularExponentAttr,
SpecularExponent
,
specularExponent
)
/external/webkit/Source/WebCore/platform/graphics/filters/arm/
FELightingNEON.h
80
int
specularExponent
;
Completed in 274 milliseconds