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    Searched refs:specularExponent (Results 1 - 16 of 16) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
SpotLightSource.h 34 const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
36 return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
48 float specularExponent() const { return m_specularExponent; }
60 float specularExponent, float limitingConeAngle)
64 , m_specularExponent(specularExponent)
FESpecularLighting.cpp 34 float specularConstant, float specularExponent, float kernelUnitLengthX,
36 : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
41 float surfaceScale, float specularConstant, float specularExponent,
44 return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
91 float FESpecularLighting::specularExponent() const
96 bool FESpecularLighting::setSpecularExponent(float specularExponent)
98 if (m_specularExponent == specularExponent)
100 m_specularExponent = specularExponent;
151 << "specularExponent=\"" << m_specularExponent << "\"]\n";
SpotLightSource.cpp 66 // Optimization for common specularExponent values
68 paintingData.specularExponent = 0;
70 paintingData.specularExponent = 1;
72 paintingData.specularExponent = 2;
93 switch (paintingData.specularExponent) {
164 bool SpotLightSource::setSpecularExponent(float specularExponent)
166 if (m_specularExponent == specularExponent)
168 m_specularExponent = specularExponent;
191 ts << "[specularExponent=\"" << specularExponent() << "\"]";
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FESpecularLighting.h 45 float specularExponent() const;
LightSource.cpp 99 bool LightSource::setSpecularExponent(float specularExponent)
102 return static_cast<SpotLightSource*>(this)->setSpecularExponent(specularExponent);
LightSource.h 60 int specularExponent;
FELighting.cpp 44 float diffuseConstant, float specularConstant, float specularExponent,
53 , m_specularExponent(specularExponent)
450 neonData.coneExponent = getPowerCoefficients(spotLightSource->specularExponent());
451 if (spotLightSource->specularExponent() == 1)
469 neonData.specularExponent = getPowerCoefficients(m_specularExponent);
  /external/webkit/Source/WebCore/svg/
SVGFESpecularLightingElement.idl 33 readonly attribute SVGAnimatedNumber specularExponent;
SVGFESpotLightElement.idl 35 readonly attribute SVGAnimatedNumber specularExponent;
SVGFESpotLightElement.cpp 44 return SpotLightSource::create(pos, direction, specularExponent(), limitingConeAngle());
SVGFELightElement.h 58 DECLARE_ANIMATED_NUMBER(SpecularExponent, specularExponent)
SVGFESpecularLightingElement.h 55 DECLARE_ANIMATED_NUMBER(SpecularExponent, specularExponent)
SVGFESpecularLightingElement.cpp 41 DEFINE_ANIMATED_NUMBER(SVGFESpecularLightingElement, SVGNames::specularExponentAttr, SpecularExponent, specularExponent)
107 return specularLighting->setSpecularExponent(specularExponent());
131 return lightSource->setSpecularExponent(lightElement->specularExponent());
224 specularExponent(), kernelUnitLengthX(), kernelUnitLengthY(), lightSource.release());
SVGFEDiffuseLightingElement.cpp 124 return lightSource->setSpecularExponent(lightElement->specularExponent());
SVGFELightElement.cpp 47 DEFINE_ANIMATED_NUMBER(SVGFELightElement, SVGNames::specularExponentAttr, SpecularExponent, specularExponent)
  /external/webkit/Source/WebCore/platform/graphics/filters/arm/
FELightingNEON.h 80 int specularExponent;

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