/external/webkit/Source/WebCore/html/canvas/ |
WebGLContextAttributes.idl | 34 attribute boolean stencil;
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WebGLContextAttributes.cpp | 80 bool WebGLContextAttributes::stencil() const function in class:WebCore::WebGLContextAttributes 82 return m_attrs.stencil; 85 void WebGLContextAttributes::setStencil(bool stencil) 87 m_attrs.stencil = stencil;
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WebGLContextAttributes.h | 54 // Whether or not the drawing buffer has a stencil buffer; default=true 55 bool stencil() const; 56 void setStencil(bool stencil);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
GraphicsContext3DGtk.cpp | 85 if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth)) 94 if (m_attrs.stencil || m_attrs.depth) 129 if (m_attrs.stencil || m_attrs.depth) 133 if (m_attrs.stencil || m_attrs.depth)
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/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 78 init(translucent, depth, stencil); 81 private void init(boolean translucent, int depth, int stencil) { 103 new ConfigChooser(8, 8, 8, 8, depth, stencil) : 104 new ConfigChooser(5, 6, 5, 0, depth, stencil) ); 135 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { 141 mStencilSize = stencil;
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/frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { 118 mStencilSize = stencil;
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/frameworks/base/opengl/tests/gl_perfapp/src/com/android/glperf/ |
GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 73 new ConfigChooser(8,8,8,8, depth, stencil) : 74 new ConfigChooser(5,6,5,0, depth, stencil)); 112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { 118 mStencilSize = stencil;
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { 76 new ConfigChooser(8,8,8,8, depth, stencil) : 77 new ConfigChooser(5,6,5,0, depth, stencil)); 115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { 121 mStencilSize = stencil;
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/packages/apps/Camera/src/com/android/camera/panorama/ |
MosaicRendererSurfaceView.java | 51 int depth, int stencil) { 53 initialize(context, translucent, depth, stencil); 56 private void initialize(Context context, boolean translucent, int depth, int stencil) { 58 init(translucent, depth, stencil); 68 private void init(boolean translucent, int depth, int stencil) { 90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) : 91 new ConfigChooser(5, 6, 5, 0, depth, stencil)); 126 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { 132 mStencilSize = stencil;
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/external/webkit/Source/WebCore/bindings/js/ |
JSHTMLCanvasElementCustom.cpp | 70 Identifier stencil(exec, "stencil"); 71 if (jsAttrs->hasProperty(exec, stencil)) 72 webGLAttrs->setStencil(jsAttrs->get(exec, stencil).toBoolean(exec));
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/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/ |
SDL_atarigl_c.h | 78 GLint depth,stencil,accum; member in struct:SDL_PrivateGLData 93 #define gl_curstencil (this->gl_data->stencil)
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8HTMLCanvasElementCustom.cpp | 70 v8::Handle<v8::String> stencil = v8::String::New("stencil"); local 71 if (jsAttrs->Has(stencil)) 72 webGLAttrs->setStencil(jsAttrs->Get(stencil)->BooleanValue());
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.mm | 187 if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth)) 196 if (m_attrs.stencil || m_attrs.depth) 232 if (m_attrs.stencil || m_attrs.depth) 236 if (m_attrs.stencil || m_attrs.depth)
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/external/mesa3d/docs/OLD/ |
MESA_packed_depth_stencil.spec | 35 transfer depth and stencil image data. Specifically, we defined new 36 packed pixel formats and types which pack both stencil and depth 49 2. If not, is it correct to use _REV to indicate that stencil 85 STENCIL_INDEX Stencil Stencil index 99 DEPTH_STENCIL Depth, Depth component, stencil index. 100 Stencil 182 DEPTH_STENCIL_MESA depth stencil
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/external/mesa3d/src/pixelflinger2/ |
buffer.cpp | 115 ctx->clearState.stencil = 0x01010101 * ((unsigned &)s & 0xff); 175 const unsigned stencil = ctx->clearState.stencil; local 177 *start = stencil; 180 *i = stencil & 0xff;
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scanline.cpp | 182 int * depth, unsigned char * stencil, 232 unsigned char * stencil = stencilBuffer + y * bufferWidth + startX; local 239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1); 302 // unsigned char * stencil = (unsigned char *)ctx->stencilSurface.data + y * ctx->frameSurface.width + startX; 315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1); 320 // bool sCmp = true; // default passed, unless failed by stencil test 321 // unsigned char s; // masked stored stencil value 337 // s = *stencil & sMask; 531 // *stencil = StencilOp(sdPass, s, sRef); 533 // *stencil = StencilOp(sdFail, s, sRef) [all...] |
llvm_scanline.cpp | 434 funcArgs.push_back(bytePointerType); // stencil 435 funcArgs.push_back(bytePointerType); // stencil state 446 // unsigned * frame, int * depth, unsigned char * stencil, 523 Value * depth = NULL, * stencil = NULL; local 540 stencil = builder.CreateLoad(stencilPtr); 541 stencil->setName("stencil"); 549 s = builder.CreateLoad(stencil); 660 gglCtx->backStencil.dPass, sPtr, sRef), stencil); local 666 gglCtx->backStencil.dFail, sPtr, sRef), stencil); local 672 gglCtx->backStencil.sFail, sPtr, sRef), stencil); local [all...] |
pixelflinger2.h | 96 unsigned stencil; // s_8; repeated to clear 4 pixels at a time member in struct:GGLContext::__anon8773
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
DrawingBuffer.cpp | 112 if (attributes.depth && attributes.stencil && m_packedDepthStencilExtensionSupported) { 133 if (attributes.stencil) { 164 if (attributes.stencil) { 184 if (attributes.stencil) {
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/development/tools/emulator/opengl/host/libs/Translator/EGL/ |
EglMacApi.cpp | 33 EGLint red,green,blue,alpha,depth,stencil; 73 getPixelFormatAttrib(*frmt,MAC_STENCIL_SIZE,&stencil); 78 visualId,visualType,samples,stencil,supportedSurfaces,transparentType,tRed,tGreen,tBlue,*frmt);
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EglX11Api.cpp | 87 int bSize,red,green,blue,alpha,depth,stencil; local 122 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_STENCIL_SIZE,&stencil)); 160 pMaxPixels,renderable,renderableType,visualId,visualType,samples,stencil,
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/external/mesa3d/docs/ |
MESA_resize_buffers.spec | 60 reallocating depth, stencil, alpha and accumulation buffers.
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/system/core/libpixelflinger/ |
clear.cpp | 114 if (c->state.buffers.stencil.format == 0) 143 // XXX: do stencil buffer 167 c->state.clear.stencil = s;
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/system/core/include/private/pixelflinger/ |
ggl_context.h | 271 uint32_t stencil; member in struct:android::mask_state_t 280 GGLint stencil; member in struct:android::clear_state_t 412 surface_t stencil; member in struct:android::framebuffer_t
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 60 if (m_attrs.stencil) { 63 // Force depth if stencil is true. 66 m_attrs.stencil = false; 188 if (m_attrs.stencil || m_attrs.depth) { 189 // We don't allow the logic where stencil is required and depth is not. 216 if (m_attrs.stencil || m_attrs.depth) { 219 if (m_attrs.stencil) 242 if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth)) { 245 if (m_attrs.stencil) 281 if (m_attrs.stencil) { [all...] |