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  /frameworks/base/libs/hwui/
TextDropShadowCache.cpp 83 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
84 if (texture) {
85 mSize -= texture->bitmapSize;
88 LOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
91 glDeleteTextures(1, &texture->id);
92 delete texture;
107 ShadowTexture* texture = mCache.get(entry); local
109 if (!texture) {
113 texture = new ShadowTexture
    [all...]
GradientCache.cpp 38 mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
52 mCache(GenerationCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
84 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
85 if (texture) {
86 const uint32_t size = texture->width * texture->height * 4;
90 if (texture) {
91 glDeleteTextures(1, &texture->id);
92 delete texture;
104 Texture* texture = mCache.get(gradient); local
145 Texture* texture = new Texture; local
    [all...]
TextureCache.cpp 36 mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
41 INIT_LOGD(" Setting texture cache size to %sMB", property);
44 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
49 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
52 INIT_LOGD(" Using default texture cache flush rate of %.2f%%",
60 mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
73 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
105 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
107 if (texture) {
124 Texture* texture = mCache.get(bitmap); local
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ShapeCache.cpp 35 PathTexture* texture = get(entry); local
37 if (!texture) {
43 texture = addTexture(entry, &path, paint);
46 return texture;
59 PathTexture* texture = get(entry); local
61 if (!texture) {
65 texture = addTexture(entry, &path, paint);
68 return texture;
81 PathTexture* texture = get(entry); local
83 if (!texture) {
105 PathTexture* texture = get(entry); local
128 PathTexture* texture = get(entry); local
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Layer.h 30 #include "Texture.h"
41 * A layer has dimensions and is backed by an OpenGL texture or FBO.
51 texture.width = layerWidth;
52 texture.height = layerHeight;
63 * texture coordinates.
70 const float texX = 1.0f / float(texture.width);
71 const float texY = 1.0f / float(texture.height);
81 return texture.width;
85 return texture.height;
89 texture.width = width
252 Texture texture; member in struct:android::uirenderer::Layer
    [all...]
PathCache.cpp 70 PathTexture* texture = mCache.get(entry); local
72 if (!texture) {
73 texture = addTexture(entry, path, paint);
74 } else if (path->getGenerationID() != texture->generation) {
76 texture = addTexture(entry, path, paint);
79 return texture;
Vertex.h 24 * Simple structure to describe a vertex with a position and a texture.
36 * Simple structure to describe a vertex with a position and a texture.
40 float texture[2]; member in struct:android::uirenderer::TextureVertex
45 vertex[0].texture[0] = u;
46 vertex[0].texture[1] = v;
50 vertex[0].texture[0] = u;
51 vertex[0].texture[1] = v;
ShapeCache.h 30 #include "Texture.h"
53 * Alpha texture used to represent a path.
55 struct PathTexture: public Texture {
56 PathTexture(): Texture() {
304 * Any texture added to the cache causing the cache to grow beyond the maximum
305 * allowed size will also cause the oldest texture to be kicked out.
317 void operator()(Entry& path, PathTexture*& texture);
344 void removeTexture(PathTexture* texture);
356 * Generates the texture from a bitmap into the specified texture structure
518 PathTexture* texture = new PathTexture; local
    [all...]
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
TextureTest.java 60 MyBasicTexture texture = new MyBasicTexture(canvas, 47); local
62 assertEquals(47, texture.getId());
63 texture.setSize(1, 1);
64 assertEquals(1, texture.getWidth());
65 assertEquals(1, texture.getHeight());
66 assertEquals(1, texture.getTextureWidth());
67 assertEquals(1, texture.getTextureHeight());
68 texture.setSize(3, 5);
69 assertEquals(3, texture.getWidth());
70 assertEquals(5, texture.getHeight())
96 RawTexture texture = RawTexture.newInstance(canvas); local
113 ColorTexture texture = new ColorTexture(0x12345678); local
152 MyUploadedTexture texture = new MyUploadedTexture(); local
202 BitmapTexture texture = new BitmapTexture(bitmap); local
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  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
Photo.java 22 * Photo that holds a GL texture and all its methods must be only accessed from the GL thread.
26 private int texture; field in class:Photo
31 * Factory method to ensure every Photo instance holds a valid texture.
42 private Photo(int texture, int width, int height) {
43 this.texture = texture;
48 public int texture() { method in class:Photo
49 return texture;
59 RendererUtils.clearTexture(texture);
60 texture = RendererUtils.createTexture()
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  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/filters/
CrossProcessFilter.java 37 src.texture(), src.width(), src.height(), dst.texture());
DocumentaryFilter.java 37 src.texture(), src.width(), src.height(), dst.texture());
GrayscaleFilter.java 37 src.texture(), src.width(), src.height(), dst.texture());
LomoishFilter.java 37 src.texture(), src.width(), src.height(), dst.texture());
NegativeFilter.java 37 src.texture(), src.width(), src.height(), dst.texture());
PosterizeFilter.java 37 src.texture(), src.width(), src.height(), dst.texture());
SepiaFilter.java 37 src.texture(), src.width(), src.height(), dst.texture());
AutoFixFilter.java 35 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
ColorTemperatureFilter.java 36 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
FaceTanFilter.java 34 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
FaceliftFilter.java 34 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
FillLightFilter.java 35 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
FisheyeFilter.java 35 effect.apply(src.texture(), src.width(), src.height(), dst.texture());
  /development/tools/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 44 void RendererContext::setActiveTexture(GLenum texture)
46 m_activeTexture = texture - GL_TEXTURE0;
49 void RendererContext::setTex2DBind(GLuint texture)
51 m_tex2DBind[m_activeTexture] = texture;
62 r->texture = m_tex2DBind[m_activeTexture];
  /external/webkit/Source/WebCore/platform/graphics/chromium/
VideoLayerChromium.cpp 82 Texture texture = m_textures[plane]; local
83 if (!texture.isEmpty && texture.ownedByLayerRenderer)
84 GLC(context, context->deleteTexture(texture.id));
126 // If the incoming frame is backed by a texture (i.e. decoded in hardware),
127 // then we do not need to allocate a texture via the layer renderer. Instead
128 // we save the texture data then exit.
147 // Update texture planes.
149 Texture texture = m_textures[plane] local
193 Texture texture = m_textures[plane]; local
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