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    Searched refs:textureMatrix (Results 1 - 3 of 3) sorted by null

  /frameworks/base/services/surfaceflinger/
Layer.cpp 425 GLfloat textureMatrix[16];
426 mSurfaceTexture->getTransformMatrix(textureMatrix);
427 if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) {
428 memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix));
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.h 61 float* textureMatrix, SkRect& geometry, int textureId);
ShaderProgram.cpp 83 "uniform mat4 textureMatrix;\n"
88 " v_texCoord = vec2(textureMatrix * vec4(vPosition.x, 1.0 - vPosition.y, 0.0, 1.0));\n"
234 m_hVideoTextureMatrix = glGetUniformLocation(m_videoProgram, "textureMatrix");
616 float* textureMatrix, SkRect& geometry,
630 glUniformMatrix4fv(m_hVideoTextureMatrix, 1, GL_FALSE, textureMatrix);

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