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Searched
refs:textureMatrix
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/services/surfaceflinger/
Layer.cpp
425
GLfloat
textureMatrix
[16];
426
mSurfaceTexture->getTransformMatrix(
textureMatrix
);
427
if (memcmp(
textureMatrix
, mTextureMatrix, sizeof(
textureMatrix
))) {
428
memcpy(mTextureMatrix,
textureMatrix
, sizeof(
textureMatrix
));
/external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.h
61
float*
textureMatrix
, SkRect& geometry, int textureId);
ShaderProgram.cpp
83
"uniform mat4
textureMatrix
;\n"
88
" v_texCoord = vec2(
textureMatrix
* vec4(vPosition.x, 1.0 - vPosition.y, 0.0, 1.0));\n"
234
m_hVideoTextureMatrix = glGetUniformLocation(m_videoProgram, "
textureMatrix
");
616
float*
textureMatrix
, SkRect& geometry,
630
glUniformMatrix4fv(m_hVideoTextureMatrix, 1, GL_FALSE,
textureMatrix
);
Completed in 57 milliseconds