/external/webkit/Source/WebKit/android/ |
RenderSkinMediaButton.h | 44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
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RenderSkinMediaButton.cpp | 92 bool translucent, RenderObject* o) 115 if (translucent)
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/external/webkit/Source/WebCore/platform/android/ |
RenderThemeAndroid.cpp | 285 bool translucent = false; local 287 translucent = true; 288 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent); local 294 bool translucent = false; local 296 translucent = true; 297 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent); local 303 bool translucent = false; local 305 translucent = true; 308 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent); local 310 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent); local 318 bool translucent = false; local 321 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::REWIND, translucent); local 327 bool translucent = false; local 330 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FORWARD, translucent); local 336 bool translucent = false; local 339 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::BACKGROUND_SLIDER, translucent); local 345 bool translucent = false; local 349 RenderSkinMediaButton::SLIDER_TRACK, translucent, o); local 355 bool translucent = false; local 358 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::SLIDER_THUMB, translucent); local [all...] |
/packages/apps/Camera/src/com/android/camera/panorama/ |
MosaicRendererSurfaceView.java | 50 public MosaicRendererSurfaceView(Context context, boolean translucent, 53 initialize(context, translucent, depth, stencil); 56 private void initialize(Context context, boolean translucent, int depth, int stencil) { 58 init(translucent, depth, stencil); 68 private void init(boolean translucent, int depth, int stencil) { 71 * If we want a translucent one, we should change the surface's 72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 75 if (translucent) { 76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 78 init(translucent, depth, stencil); 81 private void init(boolean translucent, int depth, int stencil) { 84 * If we want a translucent one, we should change the surface's 85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 88 if (translucent) { 89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 102 setEGLConfigChooser( translucent ?
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/frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
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/frameworks/base/opengl/tests/gl_perfapp/src/com/android/glperf/ |
GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { 75 setEGLConfigChooser( translucent ?
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/frameworks/base/core/java/android/view/ |
HardwareRenderer.java | 341 * @param translucent True if the surface is translucent, false otherwise 345 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) { 348 return Gl20Renderer.create(translucent); 453 GlRenderer(int glVersion, boolean translucent) { 455 mTranslucent = translucent; [all...] |
GLES20Canvas.java | 85 GLES20Canvas(boolean translucent) { 86 this(false, translucent); 92 GLES20Canvas(int layer, boolean translucent) { 93 mOpaque = !translucent; 98 protected GLES20Canvas(boolean record, boolean translucent) { 99 mOpaque = !translucent; [all...] |
ViewRootImpl.java | 640 final boolean translucent = attrs.format != PixelFormat.OPAQUE; 644 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent); [all...] |
/frameworks/base/services/surfaceflinger/ |
SurfaceFlinger.cpp | 616 * Areas covered by a translucent surface are considered visible. 622 * visible regions above it (which includes the translucent areas). 629 const bool translucent = !layer->isOpaque(); local 635 if (translucent) { 641 if (s.alpha==255 && !translucent && [all...] |