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    Searched refs:translucent (Results 1 - 12 of 12) sorted by null

  /external/webkit/Source/WebKit/android/
RenderSkinMediaButton.h 44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
RenderSkinMediaButton.cpp 92 bool translucent, RenderObject* o)
115 if (translucent)
  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 285 bool translucent = false; local
287 translucent = true;
288 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent); local
294 bool translucent = false; local
296 translucent = true;
297 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent); local
303 bool translucent = false; local
305 translucent = true;
308 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent); local
310 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent); local
318 bool translucent = false; local
321 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::REWIND, translucent); local
327 bool translucent = false; local
330 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FORWARD, translucent); local
336 bool translucent = false; local
339 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::BACKGROUND_SLIDER, translucent); local
345 bool translucent = false; local
349 RenderSkinMediaButton::SLIDER_TRACK, translucent, o); local
355 bool translucent = false; local
358 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::SLIDER_THUMB, translucent); local
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  /packages/apps/Camera/src/com/android/camera/panorama/
MosaicRendererSurfaceView.java 50 public MosaicRendererSurfaceView(Context context, boolean translucent,
53 initialize(context, translucent, depth, stencil);
56 private void initialize(Context context, boolean translucent, int depth, int stencil) {
58 init(translucent, depth, stencil);
68 private void init(boolean translucent, int depth, int stencil) {
71 * If we want a translucent one, we should change the surface's
72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
75 if (translucent) {
76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil)
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  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
78 init(translucent, depth, stencil);
81 private void init(boolean translucent, int depth, int stencil) {
84 * If we want a translucent one, we should change the surface's
85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
88 if (translucent) {
89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
102 setEGLConfigChooser( translucent ?
  /frameworks/base/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/base/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) {
75 setEGLConfigChooser( translucent ?
  /frameworks/base/core/java/android/view/
HardwareRenderer.java 341 * @param translucent True if the surface is translucent, false otherwise
345 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) {
348 return Gl20Renderer.create(translucent);
453 GlRenderer(int glVersion, boolean translucent) {
455 mTranslucent = translucent;
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GLES20Canvas.java 85 GLES20Canvas(boolean translucent) {
86 this(false, translucent);
92 GLES20Canvas(int layer, boolean translucent) {
93 mOpaque = !translucent;
98 protected GLES20Canvas(boolean record, boolean translucent) {
99 mOpaque = !translucent;
    [all...]
ViewRootImpl.java 640 final boolean translucent = attrs.format != PixelFormat.OPAQUE;
644 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent);
    [all...]
  /frameworks/base/services/surfaceflinger/
SurfaceFlinger.cpp 616 * Areas covered by a translucent surface are considered visible.
622 * visible regions above it (which includes the translucent areas).
629 const bool translucent = !layer->isOpaque(); local
635 if (translucent) {
641 if (s.alpha==255 && !translucent &&
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