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  /development/tools/emulator/opengl/host/libs/Translator/EGL/
EglContext.cpp 25 bool EglContext::usingSurface(SurfacePtr surface) {
EglContext.h 42 bool usingSurface(SurfacePtr surface);
EglImp.cpp 795 if(!currentCtx.Ptr() || !currentCtx->usingSurface(Srfc) || !EglOS::validNativeWin(dpy->nativeType(),Srfc.Ptr()->native())) {
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