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    Searched refs:vertexOffset (Results 1 - 8 of 8) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnShader.h 48 void use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&);
LoopBlinnSolidFillShader.h 42 void use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&, const Color&);
LoopBlinnShader.cpp 42 void LoopBlinnShader::use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform& transform)
50 m_context->vertexAttribPointer(m_positionLocation, 2, GraphicsContext3D::FLOAT, false, 0, vertexOffset);
LoopBlinnSolidFillShader.cpp 54 void LoopBlinnSolidFillShader::use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform& transform, const Color& color)
56 LoopBlinnShader::use(vertexOffset, klmOffset, transform);
SharedGraphicsContext3D.h 138 void useLoopBlinnInteriorProgram(unsigned vertexOffset, const AffineTransform&, const Color&);
139 void useLoopBlinnExteriorProgram(unsigned vertexOffset, unsigned klmOffset, const AffineTransform&, const Color&);
SharedGraphicsContext3D.cpp 432 void SharedGraphicsContext3D::useLoopBlinnInteriorProgram(unsigned vertexOffset, const AffineTransform& transform, const Color& color)
440 m_loopBlinnInteriorShader->use(vertexOffset, 0, transform, color);
443 void SharedGraphicsContext3D::useLoopBlinnExteriorProgram(unsigned vertexOffset, unsigned klmOffset, const AffineTransform& transform, const Color& color)
451 m_loopBlinnExteriorShader->use(vertexOffset, klmOffset, transform, color);
  /external/skia/gpu/src/
GrGpuGLFixed.cpp 275 size_t vertexOffset = (*startVertex + extraVertexOffset) * newStride;
283 vertexOffset != fHWGeometryState.fVertexOffset ||
295 GR_GL(VertexPointer(2, scalarType, newStride, (GrGLvoid*)vertexOffset));
296 fHWGeometryState.fVertexOffset = vertexOffset;
303 GrGLvoid* texCoordOffset = (GrGLvoid*)(vertexOffset + newTexCoordOffsets[s]);
320 GrGLvoid* colorOffset = (GrGLvoid*)(vertexOffset + newColorOffset);
GrGpuGLShaders.cpp 639 size_t vertexOffset = (*startVertex + extraVertexOffset) * newStride;
647 vertexOffset != fHWGeometryState.fVertexOffset ||
661 (GrGLvoid*)vertexOffset));
662 fHWGeometryState.fVertexOffset = vertexOffset;
667 GrGLvoid* texCoordOffset = (GrGLvoid*)(vertexOffset + newTexCoordOffsets[t]);
684 GrGLvoid* colorOffset = (int8_t*)(vertexOffset + newColorOffset);
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