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Searched
refs:vertexOffset
(Results
1 - 8
of
8
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnShader.h
48
void use(unsigned
vertexOffset
, unsigned klmOffset, const AffineTransform&);
LoopBlinnSolidFillShader.h
42
void use(unsigned
vertexOffset
, unsigned klmOffset, const AffineTransform&, const Color&);
LoopBlinnShader.cpp
42
void LoopBlinnShader::use(unsigned
vertexOffset
, unsigned klmOffset, const AffineTransform& transform)
50
m_context->vertexAttribPointer(m_positionLocation, 2, GraphicsContext3D::FLOAT, false, 0,
vertexOffset
);
LoopBlinnSolidFillShader.cpp
54
void LoopBlinnSolidFillShader::use(unsigned
vertexOffset
, unsigned klmOffset, const AffineTransform& transform, const Color& color)
56
LoopBlinnShader::use(
vertexOffset
, klmOffset, transform);
SharedGraphicsContext3D.h
138
void useLoopBlinnInteriorProgram(unsigned
vertexOffset
, const AffineTransform&, const Color&);
139
void useLoopBlinnExteriorProgram(unsigned
vertexOffset
, unsigned klmOffset, const AffineTransform&, const Color&);
SharedGraphicsContext3D.cpp
432
void SharedGraphicsContext3D::useLoopBlinnInteriorProgram(unsigned
vertexOffset
, const AffineTransform& transform, const Color& color)
440
m_loopBlinnInteriorShader->use(
vertexOffset
, 0, transform, color);
443
void SharedGraphicsContext3D::useLoopBlinnExteriorProgram(unsigned
vertexOffset
, unsigned klmOffset, const AffineTransform& transform, const Color& color)
451
m_loopBlinnExteriorShader->use(
vertexOffset
, klmOffset, transform, color);
/external/skia/gpu/src/
GrGpuGLFixed.cpp
275
size_t
vertexOffset
= (*startVertex + extraVertexOffset) * newStride;
283
vertexOffset
!= fHWGeometryState.fVertexOffset ||
295
GR_GL(VertexPointer(2, scalarType, newStride, (GrGLvoid*)
vertexOffset
));
296
fHWGeometryState.fVertexOffset =
vertexOffset
;
303
GrGLvoid* texCoordOffset = (GrGLvoid*)(
vertexOffset
+ newTexCoordOffsets[s]);
320
GrGLvoid* colorOffset = (GrGLvoid*)(
vertexOffset
+ newColorOffset);
GrGpuGLShaders.cpp
639
size_t
vertexOffset
= (*startVertex + extraVertexOffset) * newStride;
647
vertexOffset
!= fHWGeometryState.fVertexOffset ||
661
(GrGLvoid*)
vertexOffset
));
662
fHWGeometryState.fVertexOffset =
vertexOffset
;
667
GrGLvoid* texCoordOffset = (GrGLvoid*)(
vertexOffset
+ newTexCoordOffsets[t]);
684
GrGLvoid* colorOffset = (int8_t*)(
vertexOffset
+ newColorOffset);
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