/external/quake/quake/src/WinQuake/ |
vid_dos.h | 45 // vid_wait settings
57 extern cvar_t vid_wait;
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vid_ext.cpp | 637 Cvar_SetValue ("vid_wait", (float)VID_WAIT_DISPLAY_ENABLE);
646 Cvar_SetValue ("vid_wait", (float)VID_WAIT_NONE);
651 Cvar_SetValue ("vid_wait", (float)VID_WAIT_VSYNC);
732 if (vid_wait.value != VID_WAIT_VSYNC)
734 if ((vid_wait.value == VID_WAIT_DISPLAY_ENABLE) && de_exists)
776 if (vsync_exists && (vid_wait.value == VID_WAIT_VSYNC))
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vid_dos.cpp | 43 cvar_t vid_wait = {"vid_wait","0"};
variable 93 Cvar_RegisterVariable (&vid_wait);
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vid_vga.cpp | 393 Cvar_SetValue ("vid_wait", (float)VID_WAIT_VSYNC);
397 Cvar_SetValue ("vid_wait", (float)VID_WAIT_NONE);
473 if (vid_wait.value == VID_WAIT_VSYNC)
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gl_vidnt.cpp | 148 cvar_t vid_wait = {"vid_wait","0"};
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vid_win.cpp | 70 cvar_t vid_wait = {"vid_wait","0"};
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/external/quake/quake/src/QW/client/ |
gl_vidnt.c | 148 cvar_t vid_wait = {"vid_wait","0"};
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vid_win.c | 74 cvar_t vid_wait = {"vid_wait","0"};
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