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    Searched refs:vid_wait (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/WinQuake/
vid_dos.h 45 // vid_wait settings
57 extern cvar_t vid_wait;
vid_ext.cpp 637 Cvar_SetValue ("vid_wait", (float)VID_WAIT_DISPLAY_ENABLE);
646 Cvar_SetValue ("vid_wait", (float)VID_WAIT_NONE);
651 Cvar_SetValue ("vid_wait", (float)VID_WAIT_VSYNC);
732 if (vid_wait.value != VID_WAIT_VSYNC)
734 if ((vid_wait.value == VID_WAIT_DISPLAY_ENABLE) && de_exists)
776 if (vsync_exists && (vid_wait.value == VID_WAIT_VSYNC))
vid_dos.cpp 43 cvar_t vid_wait = {"vid_wait","0"}; variable
93 Cvar_RegisterVariable (&vid_wait);
vid_vga.cpp 393 Cvar_SetValue ("vid_wait", (float)VID_WAIT_VSYNC);
397 Cvar_SetValue ("vid_wait", (float)VID_WAIT_NONE);
473 if (vid_wait.value == VID_WAIT_VSYNC)
gl_vidnt.cpp 148 cvar_t vid_wait = {"vid_wait","0"}; variable
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vid_win.cpp 70 cvar_t vid_wait = {"vid_wait","0"}; variable
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  /external/quake/quake/src/QW/client/
gl_vidnt.c 148 cvar_t vid_wait = {"vid_wait","0"}; variable
    [all...]
vid_win.c 74 cvar_t vid_wait = {"vid_wait","0"}; variable
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