/external/quake/quake/src/WinQuake/ |
in_dos.cpp | 35 vec3_t viewangles;
member in struct:__anon10776 124 cl.viewangles[PITCH] = 0;
308 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
315 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
316 if (cl.viewangles[PITCH] > 80)
317 cl.viewangles[PITCH] = 80;
318 if (cl.viewangles[PITCH] < -70)
319 cl.viewangles[PITCH] = -70;
363 cl.viewangles[YAW] += aspeed*cl_yawspeed.value;
365 cl.viewangles[YAW] -= aspeed*cl_yawspeed.value; [all...] |
cl_input.cpp | 255 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); 256 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); 257 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); 262 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); 263 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); 269 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; 270 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; 275 if (cl.viewangles[PITCH] > 80) 276 cl.viewangles[PITCH] = 80 [all...] |
in_sun.cpp | 231 cl.viewangles[YAW] -= m_yaw.value * dx; 237 cl.viewangles[PITCH] += m_pitch.value * dy; 238 if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; 239 if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70;
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chase.cpp | 69 AngleVectors (cl.viewangles, forward, right, up);
87 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
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in_win.cpp | 165 cl.viewangles[PITCH] = 0;
704 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
711 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
712 if (cl.viewangles[PITCH] > 80)
713 cl.viewangles[PITCH] = 80;
714 if (cl.viewangles[PITCH] < -70)
715 cl.viewangles[PITCH] = -70;
1139 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1143 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1190 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; [all...] |
view.cpp | 208 delta = cl.idealpitch - cl.viewangles[PITCH]; 228 cl.viewangles[PITCH] += move; 237 cl.viewangles[PITCH] -= move; 711 yaw = r_refdef.viewangles[YAW]; 712 pitch = -r_refdef.viewangles[PITCH]; 714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; 719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4; 750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; 751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); 795 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value [all...] |
gl_rmisc.cpp | 129 r_refdef.viewangles[0] = 0; 130 r_refdef.viewangles[1] = 0; 131 r_refdef.viewangles[2] = 0; 137 r_refdef.viewangles[1] = 90; 143 r_refdef.viewangles[1] = 180; 149 r_refdef.viewangles[1] = 270; 155 r_refdef.viewangles[0] = -90; 156 r_refdef.viewangles[1] = 0; 162 r_refdef.viewangles[0] = 90; 163 r_refdef.viewangles[1] = 0 [all...] |
r_misc.cpp | 76 startangle = r_refdef.viewangles[1];
81 r_refdef.viewangles[1] = i/128.0*360.0;
100 r_refdef.viewangles[1] = startangle;
423 r_refdef.viewangles[0]= 0;
424 r_refdef.viewangles[1]= 46.763641357;
425 r_refdef.viewangles[2]= 0;
432 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
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client.h | 24 vec3_t viewangles; member in struct:__anon10643 170 vec3_t mviewangles[2]; // during demo playback viewangles is lerped 172 vec3_t viewangles; member in struct:__anon10651
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render.h | 96 vec3_t viewangles;
member in struct:__anon10864
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gl_rmain.cpp | 990 AngleVectors (r_refdef.viewangles, vpn, vright, vup); 1227 rotateM(mv, -r_refdef.viewangles[2], 1, 0, 0); 1228 rotateM(mv, -r_refdef.viewangles[0], 0, 1, 0); 1229 rotateM(mv, -r_refdef.viewangles[1], 0, 0, 1); 1241 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); 1242 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); 1243 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); 1413 r_refdef.viewangles[0] = -asin (vpn[2])/M_PI*180; 1414 r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0])/M_PI*180; 1415 r_refdef.viewangles[2] = -r_refdef.viewangles[2] [all...] |
gl_vidlinuxglx.cpp | 917 cl.viewangles[PITCH] = 0; 969 cl.viewangles[YAW] -= m_yaw.value * mx; 976 cl.viewangles[PITCH] += m_pitch.value * my; 977 if (cl.viewangles[PITCH] > 80) 978 cl.viewangles[PITCH] = 80; 979 if (cl.viewangles[PITCH] < -70) 980 cl.viewangles[PITCH] = -70;
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cl_demo.cpp | 76 f = LittleFloat (cl.viewangles[i]);
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/external/quake/quake/src/QW/client/ |
cl_input.c | 247 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); 248 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); 249 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); 254 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); 255 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); 261 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; 262 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; 267 if (cl.viewangles[PITCH] > 80) 268 cl.viewangles[PITCH] = 80 [all...] |
in_win.c | 164 cl.viewangles[PITCH] = 0;
700 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
707 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
708 if (cl.viewangles[PITCH] > 80)
709 cl.viewangles[PITCH] = 80;
710 if (cl.viewangles[PITCH] < -70)
711 cl.viewangles[PITCH] = -70;
1132 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1136 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1183 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value; [all...] |
gl_rmisc.c | 122 r_refdef.viewangles[0] = 0; 123 r_refdef.viewangles[1] = 0; 124 r_refdef.viewangles[2] = 0; 130 r_refdef.viewangles[1] = 90; 136 r_refdef.viewangles[1] = 180; 142 r_refdef.viewangles[1] = 270; 148 r_refdef.viewangles[0] = -90; 149 r_refdef.viewangles[1] = 0; 155 r_refdef.viewangles[0] = 90; 156 r_refdef.viewangles[1] = 0 [all...] |
view.c | 214 delta = 0 - cl.viewangles[PITCH]; 234 cl.viewangles[PITCH] += move; 243 cl.viewangles[PITCH] -= move; 728 yaw = r_refdef.viewangles[YAW]; 729 pitch = -r_refdef.viewangles[PITCH]; 731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; 736 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4; 767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; 768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); 804 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value [all...] |
r_misc.c | 77 startangle = r_refdef.viewangles[1]; 82 r_refdef.viewangles[1] = i/128.0*360.0; 101 r_refdef.viewangles[1] = startangle; 496 r_refdef.viewangles[0]= 0; 497 r_refdef.viewangles[1]= 46.763641357; 498 r_refdef.viewangles[2]= 0; 505 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
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cl_cam.c | 207 VectorCopy(player->viewangles, vec); 360 VectorCopy(player->viewangles, cl.viewangles); 389 vectoangles(vec, cl.viewangles); 390 cl.viewangles[0] = -cl.viewangles[0]; 460 VectorCopy(cam_viewangles, cl.viewangles); 461 VectorCopy(cl.viewangles, cl.simangles); 495 VectorCopy(cam_viewangles, cl.viewangles); 507 VectorCopy(cl.viewangles, cmd->angles) [all...] |
render.h | 90 vec3_t viewangles;
member in struct:__anon10464
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gl_vidlinux_x11.c | 786 cl.viewangles[PITCH] = 0; 848 cl.viewangles[YAW] -= m_yaw.value * mouse_x; 853 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 854 if (cl.viewangles[PITCH] > 80) 855 cl.viewangles[PITCH] = 80; 856 if (cl.viewangles[PITCH] < -70) 857 cl.viewangles[PITCH] = -70;
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gl_vidlinuxglx.c | 716 cl.viewangles[PITCH] = 0; 758 cl.viewangles[YAW] -= m_yaw.value * mouse_x; 765 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 766 if (cl.viewangles[PITCH] > 80) 767 cl.viewangles[PITCH] = 80; 768 if (cl.viewangles[PITCH] < -70) 769 cl.viewangles[PITCH] = -70;
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cl_pred.c | 81 // VectorCopy (from->viewangles, pmove.angles); 98 VectorCopy (pmove.angles, to->viewangles); 138 VectorCopy (cl.viewangles, cl.simangles);
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client.h | 41 vec3_t viewangles; // only for demos, not from server member in struct:__anon10358 242 vec3_t viewangles; member in struct:__anon10366
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gl_rmain.c | 891 AngleVectors (r_refdef.viewangles, vpn, vright, vup); 1004 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); 1005 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); 1006 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); 1143 r_refdef.viewangles[0] = -asin (vpn[2])/M_PI*180; 1144 r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0])/M_PI*180; 1145 r_refdef.viewangles[2] = -r_refdef.viewangles[2];
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