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  /external/quake/quake/src/QW/client/
view.c 767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
808 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
809 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
810 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
850 view = &cl.viewent;
880 view = &cl.viewent;
client.h 287 entity_t viewent; // weapon model member in struct:__anon10366
gl_rmain.c 529 if (e == &cl.viewent && ambientlight < 24)
728 currententity = &cl.viewent;
r_alias.c 758 if (currententity != &cl.viewent)
r_main.c 642 currententity = &cl.viewent;
  /external/quake/quake/src/WinQuake/
view.cpp 750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
753 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
754 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
845 view = &cl.viewent;
878 view = &cl.viewent;
client.h 223 entity_t viewent; // the gun model member in struct:__anon10651
r_alias.cpp 743 if (currententity != &cl.viewent)
gl_rmain.cpp 620 if (e == &cl.viewent && ambientlight < 24)
819 currententity = &cl.viewent;
    [all...]
r_main.cpp 625 currententity = &cl.viewent;

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