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    Searched refs:weaponframe (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/progs/
weapons.qc 879 self.weaponframe = 0;
885 self.weaponframe = 0;
892 self.weaponframe = 0;
899 self.weaponframe = 0;
906 self.weaponframe = 0;
913 self.weaponframe = 0;
920 self.weaponframe = 0;
927 self.weaponframe = 0;
934 self.weaponframe = 0;
progdefs.h 92 float weaponframe; member in struct:__anon10565
  /external/quake/quake/src/QW/server/
progdefs.h 111 float weaponframe; member in struct:__anon10613
sv_ents.c 376 if (ent->v.weaponframe)
381 ent->v.weaponframe)
432 MSG_WriteByte (msg, ent->v.weaponframe);
  /external/quake/quake/src/QW/client/
cl_pred.c 102 to->weaponframe = from->weaponframe;
client.h 43 int weaponframe; member in struct:__anon10358
cl_cam.c 370 self->weaponframe = player->weaponframe;
cl_ents.c 720 state->weaponframe = MSG_ReadByte ();
722 state->weaponframe = 0;
view.c 945 view->frame = view_message->weaponframe;
  /external/quake/quake/src/WinQuake/
sv_main.cpp 653 if (ent->u.v.weaponframe)
685 MSG_WriteByte (msg, (int) ent->u.v.weaponframe);

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