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  /development/tools/emulator/opengl/tests/emulator_test_renderer/
main.cpp 39 int winHeight = 480;
49 winHeight = height;
68 SDL_Surface *surface = SDL_SetVideoMode(winWidth, winHeight, 32, SDL_SWSURFACE);
95 bool inited = initOpenGLRenderer(winWidth, winHeight, portNum);
103 winWidth, winHeight, zRot);
110 int subwinHeight = winHeight;
158 (winHeight - subwinHeight) / 2,
171 (winHeight - subwinHeight) / 2,
  /development/tools/emulator/opengl/host/renderer/
main.cpp 51 int winHeight = 480;
85 if (++i >= argc || sscanf(argv[i],"%d", &winHeight) != 1) {
123 bool inited = FrameBuffer::initialize(winWidth, winHeight);
130 winX, winY, winWidth, winHeight, 0.0);
  /external/opencv/cv/src/
cvoptflowlk.cpp 108 int winHeight = winSize.height;
114 int VerRadius = (winHeight - 1) >> 1;
156 if( imageHeight < winHeight )
161 if( winHeight >= 16 )
166 if( !(winHeight & 1) )
171 BufferHeight = winHeight;
187 for( i = 1; i < winHeight; i++ )

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