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Searched
refs:winWidth
(Results
1 - 3
of
3
) sorted by null
/development/tools/emulator/opengl/tests/emulator_test_renderer/
main.cpp
38
int
winWidth
= 320;
48
winWidth
= width;
68
SDL_Surface *surface = SDL_SetVideoMode(
winWidth
, winHeight, 32, SDL_SWSURFACE);
95
bool inited = initOpenGLRenderer(
winWidth
, winHeight, portNum);
103
winWidth
, winHeight, zRot);
109
int subwinWidth =
winWidth
;
157
(
winWidth
- subwinWidth) / 2,
170
(
winWidth
- subwinWidth) / 2,
/development/tools/emulator/opengl/host/renderer/
main.cpp
50
int
winWidth
= 320;
80
if (++i >= argc || sscanf(argv[i],"%d", &
winWidth
) != 1) {
123
bool inited = FrameBuffer::initialize(
winWidth
, winHeight);
130
winX, winY,
winWidth
, winHeight, 0.0);
/external/opencv/cv/src/
cvoptflowlk.cpp
107
int
winWidth
= winSize.width;
113
int HorRadius = (
winWidth
- 1) >> 1;
158
if( imageWidth <
winWidth
)
163
if(
winWidth
>= 16 )
168
if( !(
winWidth
& 1) )
179
for( i = 1; i <
winWidth
; i++ )
Completed in 156 milliseconds