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    Searched refs:yuvTexStrideV (Results 1 - 4 of 4) sorted by null

  /frameworks/base/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 86 const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
87 const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
88 const int yuvTexStrideU = yuvTexStrideV;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
115 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
116 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
117 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 200 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
201 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
202 int yuvTexStrideU = yuvTexStrideV;
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
220 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
221 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
222 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 541 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
542 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
543 int yuvTexStrideU = yuvTexStrideV;
553 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
554 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
555 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
556 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
570 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
571 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
572 int yuvTexStrideU = yuvTexStrideV;
    [all...]
  /frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp 477 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
478 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
479 int yuvTexStrideU = yuvTexStrideV;
489 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
490 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
491 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
492 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
506 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
507 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
508 int yuvTexStrideU = yuvTexStrideV;
    [all...]

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