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  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 94 GLuint program = glCreateProgram(); local
95 if (program) {
96 glAttachShader(program, vertexShader);
98 glAttachShader(program, pixelShader);
100 glLinkProgram(program);
102 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
105 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
109 glGetProgramInfoLog(program, bufLength, NULL, buf);
110 LOGE("Could not link program:\n%s\n", buf);
114 glDeleteProgram(program);
    [all...]
  /external/bison/djgpp/
subpipe.c 5 This program is free software; you can redistribute it and/or modify
10 This program is distributed in the hope that it will be useful,
16 along with this program; if not, write to the Free Software Foundation,
172 char *program; local
179 program = strrchr(arguments[0], '/');
180 if (program)
181 program++;
183 program = arguments[0];
220 status = spawnvp(P_WAIT, program, arguments);
226 error(EXIT_FAILURE, 0, _("subsidiary program `%s' interrupted"), program)
    [all...]
  /external/kernel-headers/original/linux/sunrpc/
stats.h 15 struct rpc_program * program; member in struct:rpc_stat
29 struct svc_program * program; member in struct:svc_stat
  /external/webkit/Source/WebCore/platform/graphics/chromium/
RenderSurfaceChromium.cpp 107 const RenderSurfaceChromium::Program* program = layerRenderer()->renderSurfaceProgram(); local
109 ASSERT(program && program->initialized());
114 layerRenderer()->useShader(maskProgram->program());
129 layerRenderer()->useShader(program->program());
131 GLC(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0));
132 shaderMatrixLocation = program->vertexShader().matrixLocation();
133 shaderAlphaLocation = program->fragmentShader().alphaLocation()
    [all...]
LayerTilerChromium.cpp 386 const LayerTilerChromium::Program* program = layerRenderer()->tilerProgram(); local
387 layerRenderer()->useShader(program->program());
388 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
416 drawTexturedQuad(context, layerRenderer()->projectionMatrix(), tileMatrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTranslateY, texScaleX, texScaleY, program);
436 const LayerTilerChromium::Program* program)
448 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1));
450 GLC(context, context->uniform1f(program->fragmentShader().alphaLocation(), opacity))
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.cpp 174 const LayerChromium::BorderProgram* program = layerRenderer()->borderProgram(); local
175 ASSERT(program && program->initialized());
176 layerRenderer()->useShader(program->program());
181 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1));
183 GLC(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
CCHeadsUpDisplay.cpp 113 const Program* program = m_layerRenderer->headsUpDisplayProgram(); local
114 ASSERT(program && program->initialized());
117 m_layerRenderer->useShader(program->program());
118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
124 1.0f, program->vertexShader().matrixLocation(),
125 program->fragmentShader().alphaLocation());
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 LOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
    [all...]
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 LOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
    [all...]
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 78 GLuint program = glCreateProgram(); local
79 if (program)
81 glAttachShader(program, vertexShader);
83 glAttachShader(program, pixelShader);
86 glLinkProgram(program);
88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
90 LOGI("Program Linked!");
95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
101 glGetProgramInfoLog(program, bufLength, NULL, buf);
102 LOGE("Could not link program:\n%s\n", buf)
    [all...]
  /system/media/mca/filterfw/jni/
jni_native_program.cpp 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
40 return ToJBool(program && program->CallInit());
46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name)));
53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name)));
60 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz) local
69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
    [all...]
jni_shader_program.cpp 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE;
79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
83 return ToJBool(program && program->SetUniformValue(c_key, c_value));
93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL;
102 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz) local
139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local
153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
    [all...]
  /system/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 22 import android.filterfw.core.Program;
31 public class ShaderProgram extends Program {
73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context)); local
74 program.setTimer();
75 return program;
234 throw new RuntimeException("Could not prepare shader-program for drawing!");
  /external/webkit/Source/JavaScriptCore/runtime/
Executable.cpp 348 RefPtr<ProgramNode> program = exec->globalData().parser->parse<ProgramNode>(lexicalGlobalObject, debugger, exec, source, 0, JSParseNormal, exception); local
349 if (!program) {
355 StatementNode* exprStatement = program->singleStatement();
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
ResourceManager.cpp 13 #include "libGLESv2/Program.h"
81 // Returns an unused shader/program name
104 // Returns an unused program/shader name
114 mProgramMap[handle] = new Program(this, handle);
178 void ResourceManager::deleteProgram(GLuint program)
180 ProgramMap::iterator programObject = mProgramMap.find(program);
262 Program *ResourceManager::getProgram(unsigned int handle)
264 ProgramMap::iterator program = mProgramMap.find(handle); local
266 if (program == mProgramMap.end())
272 return program->second
    [all...]
  /frameworks/base/libs/rs/driver/
rsdShaderCache.h 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
129 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 123 int program = GLES20.glCreateProgram(); local
124 if (program != 0) {
125 GLES20.glAttachShader(program, vertexShader);
127 GLES20.glAttachShader(program, pixelShader);
129 GLES20.glLinkProgram(program);
131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
133 Log.e(TAG, "Could not link program: ");
134 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
135 GLES20.glDeleteProgram(program);
136 program = 0
    [all...]
  /ndk/sources/host-tools/nawk-20071023/
awkgram.y 49 %token <p> PROGRAM PASTAT PASTAT2 XBEGIN XEND
97 program: label
99 winner = (Node *)stat3(PROGRAM, beginloc, $1, endloc); }
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 140 throw new RuntimeException("Could not create program");
172 int program = GLES20.glCreateProgram(); local
173 if (program != 0) {
174 GLES20.glAttachShader(program, vertexShader);
176 GLES20.glAttachShader(program, pixelShader);
178 GLES20.glLinkProgram(program);
180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
182 Log.e(TAG, "Could not link program: ");
183 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
184 GLES20.glDeleteProgram(program);
    [all...]
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerShader.java 164 GLProgram program = ctx.serverShader.programs.get(name); local
165 if (program != null)
166 return program;
172 // void API_ENTRY(glAttachShader)(GLuint program, GLuint shader)
174 GLProgram program = getProgram(msg.getArg0()); local
175 assert program != null;
177 assert program != null;
179 program.vert = shader.name;
181 program.frag = shader.name;
182 shader.programs.add(program.name)
    [all...]
  /external/mesa3d/test/
main.cpp 72 gl_shader_program * program = ggl->ShaderProgramCreate(ggl); local
74 ggl->ShaderAttributeBind(program, 0, "aPosition");
75 ggl->ShaderAttributeBind(program, 1, "aTexCoord");
78 ggl->ShaderAttach(ggl, program, vertShader);
79 ggl->ShaderAttach(ggl, program, fragShader);
81 GLboolean linkStatus = ggl->ShaderProgramLink(program, &infoLog);
88 ggl->ShaderUse(ggl, program);
90 return program;
131 gl_shader_program * program = init_shader(); // change states after to test code cache local
194 int uMatrixLoc = ggl->ShaderUniformLocation(program, "uMatrix")
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 168 GLuint program = glCreateProgram(); local
169 if (program) {
170 glAttachShader(program, vertexShader);
172 glAttachShader(program, pixelShader);
174 glLinkProgram(program);
176 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
179 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
183 glGetProgramInfoLog(program, bufLength, 0, buf);
184 XLOG("could not link program:\n%s\n", buf);
188 glDeleteProgram(program);
    [all...]
ShaderProgram.h 36 int program() { return m_program; } function in class:WebCore::ShaderProgram
112 GLint program, GLint projectionMatrixHandle,
118 float opacity, GLenum textureTarget, GLint program,
  /frameworks/base/opengl/libs/GLES2_dbg/src/
header.h 122 GLuint program; member in struct:android::DbgContext
123 unsigned maxAttrib; // number of slots used by program
141 void glUseProgram(GLuint program);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 113 GLuint program = glCreateProgram(); local
114 if (program) {
115 glAttachShader(program, vertexShader);
117 glAttachShader(program, pixelShader);
119 glLinkProgram(program);
121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
128 glGetProgramInfoLog(program, bufLength, NULL, buf);
129 fprintf(stderr, "Could not link program:\n%s\n", buf);
133 glDeleteProgram(program);
    [all...]

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