/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 94 GLuint program = glCreateProgram(); local 95 if (program) { 96 glAttachShader(program, vertexShader); 98 glAttachShader(program, pixelShader); 100 glLinkProgram(program); 102 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 105 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 109 glGetProgramInfoLog(program, bufLength, NULL, buf); 110 LOGE("Could not link program:\n%s\n", buf); 114 glDeleteProgram(program); [all...] |
/external/bison/djgpp/ |
subpipe.c | 5 This program is free software; you can redistribute it and/or modify 10 This program is distributed in the hope that it will be useful, 16 along with this program; if not, write to the Free Software Foundation, 172 char *program; local 179 program = strrchr(arguments[0], '/'); 180 if (program) 181 program++; 183 program = arguments[0]; 220 status = spawnvp(P_WAIT, program, arguments); 226 error(EXIT_FAILURE, 0, _("subsidiary program `%s' interrupted"), program) [all...] |
/external/kernel-headers/original/linux/sunrpc/ |
stats.h | 15 struct rpc_program * program; member in struct:rpc_stat 29 struct svc_program * program; member in struct:svc_stat
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
RenderSurfaceChromium.cpp | 107 const RenderSurfaceChromium::Program* program = layerRenderer()->renderSurfaceProgram(); local 109 ASSERT(program && program->initialized()); 114 layerRenderer()->useShader(maskProgram->program()); 129 layerRenderer()->useShader(program->program()); 131 GLC(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0)); 132 shaderMatrixLocation = program->vertexShader().matrixLocation(); 133 shaderAlphaLocation = program->fragmentShader().alphaLocation() [all...] |
LayerTilerChromium.cpp | 386 const LayerTilerChromium::Program* program = layerRenderer()->tilerProgram(); local 387 layerRenderer()->useShader(program->program()); 388 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 416 drawTexturedQuad(context, layerRenderer()->projectionMatrix(), tileMatrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTranslateY, texScaleX, texScaleY, program); 436 const LayerTilerChromium::Program* program) 448 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1)); 450 GLC(context, context->uniform1f(program->fragmentShader().alphaLocation(), opacity)) [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCLayerImpl.cpp | 174 const LayerChromium::BorderProgram* program = layerRenderer()->borderProgram(); local 175 ASSERT(program && program->initialized()); 176 layerRenderer()->useShader(program->program()); 181 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1)); 183 GLC(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
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CCHeadsUpDisplay.cpp | 113 const Program* program = m_layerRenderer->headsUpDisplayProgram(); local 114 ASSERT(program && program->initialized()); 117 m_layerRenderer->useShader(program->program()); 118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 124 1.0f, program->vertexShader().matrixLocation(), 125 program->fragmentShader().alphaLocation());
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 LOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 LOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 78 GLuint program = glCreateProgram(); local 79 if (program) 81 glAttachShader(program, vertexShader); 83 glAttachShader(program, pixelShader); 86 glLinkProgram(program); 88 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 90 LOGI("Program Linked!"); 95 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 101 glGetProgramInfoLog(program, bufLength, NULL, buf); 102 LOGE("Could not link program:\n%s\n", buf) [all...] |
/system/media/mca/filterfw/jni/ |
jni_native_program.cpp | 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 40 return ToJBool(program && program->CallInit()); 46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name))); 53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name))); 60 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz) local 69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local [all...] |
jni_shader_program.cpp | 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE; 79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 83 return ToJBool(program && program->SetUniformValue(c_key, c_value)); 93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL; 102 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz) local 139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local 153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local [all...] |
/system/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 22 import android.filterfw.core.Program; 31 public class ShaderProgram extends Program { 73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context)); local 74 program.setTimer(); 75 return program; 234 throw new RuntimeException("Could not prepare shader-program for drawing!");
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/external/webkit/Source/JavaScriptCore/runtime/ |
Executable.cpp | 348 RefPtr<ProgramNode> program = exec->globalData().parser->parse<ProgramNode>(lexicalGlobalObject, debugger, exec, source, 0, JSParseNormal, exception); local 349 if (!program) { 355 StatementNode* exprStatement = program->singleStatement();
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.cpp | 13 #include "libGLESv2/Program.h" 81 // Returns an unused shader/program name 104 // Returns an unused program/shader name 114 mProgramMap[handle] = new Program(this, handle); 178 void ResourceManager::deleteProgram(GLuint program) 180 ProgramMap::iterator programObject = mProgramMap.find(program); 262 Program *ResourceManager::getProgram(unsigned int handle) 264 ProgramMap::iterator program = mProgramMap.find(handle); local 266 if (program == mProgramMap.end()) 272 return program->second [all...] |
/frameworks/base/libs/rs/driver/ |
rsdShaderCache.h | 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), 129 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 123 int program = GLES20.glCreateProgram(); local 124 if (program != 0) { 125 GLES20.glAttachShader(program, vertexShader); 127 GLES20.glAttachShader(program, pixelShader); 129 GLES20.glLinkProgram(program); 131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 133 Log.e(TAG, "Could not link program: "); 134 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 135 GLES20.glDeleteProgram(program); 136 program = 0 [all...] |
/ndk/sources/host-tools/nawk-20071023/ |
awkgram.y | 49 %token <p> PROGRAM PASTAT PASTAT2 XBEGIN XEND 97 program: label 99 winner = (Node *)stat3(PROGRAM, beginloc, $1, endloc); }
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 140 throw new RuntimeException("Could not create program"); 172 int program = GLES20.glCreateProgram(); local 173 if (program != 0) { 174 GLES20.glAttachShader(program, vertexShader); 176 GLES20.glAttachShader(program, pixelShader); 178 GLES20.glLinkProgram(program); 180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 182 Log.e(TAG, "Could not link program: "); 183 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 184 GLES20.glDeleteProgram(program); [all...] |
/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLServerShader.java | 164 GLProgram program = ctx.serverShader.programs.get(name); local 165 if (program != null) 166 return program; 172 // void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) 174 GLProgram program = getProgram(msg.getArg0()); local 175 assert program != null; 177 assert program != null; 179 program.vert = shader.name; 181 program.frag = shader.name; 182 shader.programs.add(program.name) [all...] |
/external/mesa3d/test/ |
main.cpp | 72 gl_shader_program * program = ggl->ShaderProgramCreate(ggl); local 74 ggl->ShaderAttributeBind(program, 0, "aPosition"); 75 ggl->ShaderAttributeBind(program, 1, "aTexCoord"); 78 ggl->ShaderAttach(ggl, program, vertShader); 79 ggl->ShaderAttach(ggl, program, fragShader); 81 GLboolean linkStatus = ggl->ShaderProgramLink(program, &infoLog); 88 ggl->ShaderUse(ggl, program); 90 return program; 131 gl_shader_program * program = init_shader(); // change states after to test code cache local 194 int uMatrixLoc = ggl->ShaderUniformLocation(program, "uMatrix") [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
ShaderProgram.cpp | 168 GLuint program = glCreateProgram(); local 169 if (program) { 170 glAttachShader(program, vertexShader); 172 glAttachShader(program, pixelShader); 174 glLinkProgram(program); 176 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 179 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 183 glGetProgramInfoLog(program, bufLength, 0, buf); 184 XLOG("could not link program:\n%s\n", buf); 188 glDeleteProgram(program); [all...] |
ShaderProgram.h | 36 int program() { return m_program; } function in class:WebCore::ShaderProgram 112 GLint program, GLint projectionMatrixHandle, 118 float opacity, GLenum textureTarget, GLint program,
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
header.h | 122 GLuint program; member in struct:android::DbgContext 123 unsigned maxAttrib; // number of slots used by program 141 void glUseProgram(GLuint program);
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 113 GLuint program = glCreateProgram(); local 114 if (program) { 115 glAttachShader(program, vertexShader); 117 glAttachShader(program, pixelShader); 119 glLinkProgram(program); 121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 128 glGetProgramInfoLog(program, bufLength, NULL, buf); 129 fprintf(stderr, "Could not link program:\n%s\n", buf); 133 glDeleteProgram(program); [all...] |