HomeSort by relevance Sort by last modified time
    Searched full:attach (Results 76 - 100 of 1354) sorted by null

1 2 34 5 6 7 8 91011>>

  /external/icu4c/common/
ucln_imp.h 141 /* ICU does not trap process attach, but must pass these through properly. */
142 /* ICU specific process attach could go here */
153 /* ICU does not trap thread attach, but must pass these through properly. */
154 /* ICU specific thread attach could go here */
  /external/kernel-headers/original/asm-x86/
shmbuf.h 20 __kernel_time_t shm_atime; /* last attach time */
  /external/qemu/hw/
pcmcia.h 22 int (*attach)(void *state); member in struct:PCMCIACardState
  /external/webkit/Source/WebCore/html/
HTMLFrameElement.h 42 virtual void attach();
HTMLLIElement.h 41 virtual void attach();
HTMLNoScriptElement.h 37 virtual void attach();
HTMLProgressElement.h 58 virtual void attach();
  /external/webkit/Source/WebCore/loader/
PlaceholderDocument.h 40 virtual void attach();
  /external/webkit/Source/WebCore/wml/
WMLFormControlElement.h 46 virtual void attach();
WMLImageElement.h 40 virtual void attach();
  /external/webkit/Source/WebKit/mac/WebInspector/
WebInspectorFrontend.h 33 - (void)attach;
WebInspectorFrontend.mm 41 - (void)attach
  /libcore/dalvik/src/main/java/dalvik/system/
NativeStart.java 30 * JNI AttachCurrentThread call. If they attach the thread and start
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 52 // Attach texture to frame buffer.
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/asm/
shmbuf.h 20 __kernel_time_t shm_atime; /* last attach time */
  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/man/man1/
i686-unknown-linux-gnu-gdbserver.1 16 .B --attach
58 On some targets, gdbserver can also attach to running programs.
59 This is accomplished via the --attach argument. The syntax is:
61 target> gdbserver COMM --attach PID
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/launch/
EmptyLaunchAction.java 31 // return false so launch controller will not wait for debugger to attach
IAndroidLaunchAction.java 31 * @returns true if launch was successfully, and controller should wait for debugger to attach
  /external/chromium/chrome/browser/ui/webui/chromeos/
register_page_ui.cc 117 // Init work after Attach.
121 virtual WebUIMessageHandler* Attach(WebUI* web_ui);
204 WebUIMessageHandler* RegisterPageHandler::Attach(WebUI* web_ui) {
205 return WebUIMessageHandler::Attach(web_ui);
312 AddMessageHandler((handler)->Attach(this));
proxy_settings_ui.cc 76 AddMessageHandler(core_handler->Attach(this));
80 AddMessageHandler(proxy_handler->Attach(this));
  /external/chromium/chrome/browser/ui/webui/
slideshow_ui.cc 67 // Init work after Attach.
76 virtual WebUIMessageHandler* Attach(WebUI* web_ui);
150 WebUIMessageHandler* SlideshowHandler::Attach(WebUI* web_ui) {
155 return WebUIMessageHandler::Attach(web_ui);
278 AddMessageHandler((handler)->Attach(this));
  /external/webkit/Source/WebKit/gtk/webkit/
webkitsoupauthdialog.c 37 * #WebKitSoupAuthDialog is a #SoupSessionFeature that you can attach to your
44 static void attach(SoupSessionFeature* manager, SoupSession* session);
93 feature_interface->attach = attach;
362 static void attach(SoupSessionFeature* manager, SoupSession* session) function
  /frameworks/base/docs/html/guide/developing/debugging/
index.jd 23 another IDE, you can use the debugger that comes with it and attach the debugger to a special
51 <dd>The Dalvik VM (Virtual Machine) supports the JDWP protocol to allow debuggers to attach to
52 a VM. Each application runs in a VM and exposes a unique port that you can attach a debugger to
77 <p>Each application VM on the device or emulator exposes a debugging port that you can attach to
80 attach to this static debugging port and debug all the applications that are running on the
81 device or emulator without having to attach to multiple ports.</p>
  /external/chromium/third_party/libjingle/source/talk/base/
asyncsocket.h 55 // The adapted socket may explicitly be NULL, and later assigned using Attach.
61 void Attach(AsyncSocket* socket);
socketstream.cc 33 Attach(socket);
40 void SocketStream::Attach(AsyncSocket* socket) {

Completed in 389 milliseconds

1 2 34 5 6 7 8 91011>>