/prebuilt/sdk/12/renderscript/clang-include/ |
smmintrin.h | 65 /* SSE4 Packed Blending Intrinsics. */
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/prebuilt/sdk/13/renderscript/clang-include/ |
smmintrin.h | 65 /* SSE4 Packed Blending Intrinsics. */
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/prebuilt/sdk/14/renderscript/clang-include/ |
smmintrin.h | 65 /* SSE4 Packed Blending Intrinsics. */
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/system/media/mca/filterpacks/videosrc/java/ |
MediaSource.java | 130 // on to the backdropper filter. The backdropper only does the blending
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/system/core/libpixelflinger/ |
scanline.cpp | 247 "(clear) blending 0/0", scanline_clear, init_y_noop }, 425 static void blending(context_t* c, pixel_t* fragment, pixel_t* fb); 452 void blending(context_t* c, pixel_t* fragment, pixel_t* fb) function in namespace:android [all...] |
/frameworks/media/libvideoeditor/vss/src/ |
M4xVSS_API.c | [all...] |
/external/webkit/PerformanceTests/PageLoad/svg/files/ |
crawfish2_ganson.svg | 52 <switch a:adobe-blending-mode="multiply" a:adobe-opacity-share="1" i:objectNS="http://ns.adobe.com/ImageReplacement/1.0/" i:objectType="replaceable-image" id="XMLID_2_" opacity="0.8" transform="matrix(1 0 0 1 136 165)"> [all...] |
/frameworks/base/media/java/android/media/videoeditor/ |
MediaArtistNativeHelper.java | 931 /** Blending percentage [0..100] 0 = no blending. */ [all...] |
/external/mesa3d/docs/ |
news.html | 900 - blending clipped glDrawPixels didn't always work [all...] |
/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | 744 // Set alpha for blending between the textures [all...] |
/system/media/mca/filterpacks/videoproc/java/ |
BackDropperFilter.java | 153 // Mask value to start blending away from background 155 // Mask value to start blending away from foreground [all...] |
/external/chromium/chrome/browser/ui/gtk/download/ |
download_item_gtk.cc | 587 // Lighten the color by blending it with the download item body color. These [all...] |
/external/chromium/chrome/browser/ui/views/ |
status_bubble_views.cc | 443 // DrawStringInt doesn't handle alpha, so we'll do the blending ourselves.
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/external/mesa3d/src/pixelflinger2/ |
llvm_scanline.cpp | 298 // blending, so convert src to <4 x i32>
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 700 D3DRENDERSTATE_BLENDENABLE = 27, /* TRUE to enable alpha blending */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 700 D3DRENDERSTATE_BLENDENABLE = 27, /* TRUE to enable alpha blending */
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_status_bar.jd | 98 backdrop</strong>, with alpha blending used for smooth edges and internal texture where
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/frameworks/base/docs/html/guide/topics/graphics/ |
hardware-accel.jd | 379 android.graphics.Paint} parameter to apply color filters, special blending modes, or opacity to a
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/frameworks/base/media/jni/mediaeditor/ |
VideoEditorClasses.cpp | [all...] |
/external/chromium/chrome/browser/ui/gtk/ |
find_bar_gtk.cc | 818 // (*cough*Clearlooks*cough*) don't do any blending and use thickness to [all...] |
/external/quake/quake/src/QW/client/ |
gl_rmain.c | 662 // draw sprites seperately, because of alpha blending
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/frameworks/base/core/java/android/widget/ |
ImageView.java | [all...] |
/frameworks/base/docs/html/guide/topics/renderscript/ |
graphics.jd | 533 testing, setup various blending modes for effects like transparency and define write masks
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/frameworks/base/graphics/java/android/graphics/drawable/ |
GradientDrawable.java | 285 of the fill (if any) without worrying about blending artifacts. [all...] |
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/performance/ |
VideoEditorPerformance.java | 412 * TransitionSpiral_QVGA.jpg , blending percent = 50%, invert = true; [all...] |