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  /external/chromium/chrome/browser/ui/gtk/
nine_box.cc 126 // For widgets that have their own window, the allocation (x,y) coordinates
127 // are GdkWindow relative. For other widgets, the coordinates are relative
130 // Transform our cairo from window to widget coordinates.
gtk_floating_container.h 20 // similar to a GtkFixed. Unlike a GtkFixed, coordinates are not set when you
  /external/freetype/include/freetype/
ftimage.h 55 /* The type FT_Pos is used to store vectorial coordinates. Depending */
57 /* units, or 16.16, or 26.6 fixed float pixel coordinates. */
68 /* A simple structure used to store a 2D vector; coordinates are of */
90 /* coordinates of its extrema in the horizontal and vertical */
103 /* The bounding box is specified with the coordinates of the lower */
347 /* elements, giving the outline's point coordinates. */
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  /external/webkit/Source/WebKit/android/plugins/
PluginWidgetAndroid.h 93 local plugin coordinates). If signalRedraw is true, this also triggers
118 /* Notify the plugin of the currently visible screen coordinates (document
124 screen. The coordinates are relative to the size of the plugin in the
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
SelectionOverlay.java 137 // layout coordinates, so we need to apply the scale in reverse
230 // Paint selection handles. These are painted in control coordinates on the
231 // real SWT GC object rather than in layout coordinates on the GCWrapper,
  /sdk/monkeyrunner/src/com/android/monkeyrunner/easy/
EasyMonkeyDevice.java 109 @MonkeyRunnerExported(doc = "Locates the coordinates of the selected object.",
213 * Get the coordinates of the element's center.
216 * @return the (x,y) coordinates of the center
  /system/core/include/system/
camera.h 201 * The coordinates of the center of the left eye. The range is -1000 to
207 * The coordinates of the center of the right eye. The range is -1000 to
213 * The coordinates of the center of the mouth. The range is -1000 to 1000.
  /cts/tests/tests/gesture/src/android/gesture/cts/
LineGestureStrokeHelper.java 34 // points have identical x and y coordinates
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
_index.html 24 <dd>Demonstrates calling the {@link android.graphics.Matrix.html#setPolyToPoly(float[],int,float[],int,int)} method to translate coordinates on a canvas to a new perspective (used to simulate perspective). </dd>
  /development/tools/emulator/test-apps/GpsLocationTest/src/com/android/emulator/gps/test/
GpsLocationTest.java 39 * longitude and latitude coordinates via the geo fix command
  /external/chromium/chrome/browser/automation/
ui_controls.h 62 // Simulate a mouse move. (x,y) are absolute screen coordinates.
  /external/chromium/chrome/browser/speech/
speech_input_bubble_mac.mm 61 // Find the screen coordinates for the given tab and position the bubble's
  /external/chromium/chrome/browser/ui/views/
find_bar_host_uitest.cc 72 // Bookmark bar has moved, reset our coordinates.
  /external/chromium/chrome/browser/ui/views/tabs/
tab_controller.h 63 // Returns the tab that contains the specified coordinates, in terms of |tab|,
  /external/chromium/webkit/glue/media/
video_renderer_impl.cc 219 // Transform the destination rectangle to local coordinates.
224 // After projecting the destination rectangle to local coordinates, round
259 // coordinates of the video frame, use these values to find the offsets
307 // Transform destination rect to local coordinates.
  /external/mesa3d/src/glsl/
lower_texture_projection.cpp 27 * IR lower pass to perform the division of texture coordinates by the texture
  /external/opencv/cvaux/src/
cv3dtracker.cpp 82 CvPoint3D32f *object_points = NULL; // real-world coordinates of checkerboard points
83 CvPoint2D32f *points = NULL; // 2d coordinates of checkerboard points as seen by a camera
130 // fill in the real-world coordinates of the checkerboard points
182 // If the image origin is BL (bottom-left), fix the y coordinates
192 // Make sure x coordinates are increasing and y coordinates are decreasing.
195 // This is done after adjusting the y coordinates according to the image origin.
286 // Scale x and y coordinates by the focal length (allowing for non-square pixels
308 // fill in the real-world coordinates of the checkerboard points
  /external/qemu/android/skin/
composer.c 271 * 'updated' initially contains the update region, in parent coordinates
276 * for a given surface plate, we translate the regions to plate coordinates,
294 /* translate regions to plate coordinates */
336 /* convert back to parent coordinates */
  /external/skia/src/utils/
SkMeshUtils.cpp 62 // compute texture coordinates
  /external/webkit/LayoutTests/dom/html/level2/html/
anchor06.js 78 The shape of the active area. The coordinates are given by coords
  /external/webkit/LayoutTests/dom/xhtml/level2/html/
anchor06.js 78 The shape of the active area. The coordinates are given by coords
  /external/webkit/Source/WebCore/dom/
MouseRelatedEvent.h 51 // Page point in "absolute" coordinates (i.e. post-zoomed, page-relative coords,
  /external/webkit/Source/WebCore/page/
DragClient.h 61 //We work in window rather than view coordinates here
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnClassifier.h 65 // texture coordinates per vertex.
  /external/webkit/Source/WebCore/rendering/
RenderReplaced.h 56 IntRect localSelectionRect(bool checkWhetherSelected = true) const; // This is in local coordinates, but it's a physical rect (so the top left corner is physical top left).

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