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Searched
full:coordinates
(Results
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/external/chromium/chrome/browser/ui/gtk/
nine_box.cc
126
// For widgets that have their own window, the allocation (x,y)
coordinates
127
// are GdkWindow relative. For other widgets, the
coordinates
are relative
130
// Transform our cairo from window to widget
coordinates
.
gtk_floating_container.h
20
// similar to a GtkFixed. Unlike a GtkFixed,
coordinates
are not set when you
/external/freetype/include/freetype/
ftimage.h
55
/* The type FT_Pos is used to store vectorial
coordinates
. Depending */
57
/* units, or 16.16, or 26.6 fixed float pixel
coordinates
. */
68
/* A simple structure used to store a 2D vector;
coordinates
are of */
90
/*
coordinates
of its extrema in the horizontal and vertical */
103
/* The bounding box is specified with the
coordinates
of the lower */
347
/* elements, giving the outline's point
coordinates
. */
[
all
...]
/external/webkit/Source/WebKit/android/plugins/
PluginWidgetAndroid.h
93
local plugin
coordinates
). If signalRedraw is true, this also triggers
118
/* Notify the plugin of the currently visible screen
coordinates
(document
124
screen. The
coordinates
are relative to the size of the plugin in the
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
SelectionOverlay.java
137
// layout
coordinates
, so we need to apply the scale in reverse
230
// Paint selection handles. These are painted in control
coordinates
on the
231
// real SWT GC object rather than in layout
coordinates
on the GCWrapper,
/sdk/monkeyrunner/src/com/android/monkeyrunner/easy/
EasyMonkeyDevice.java
109
@MonkeyRunnerExported(doc = "Locates the
coordinates
of the selected object.",
213
* Get the
coordinates
of the element's center.
216
* @return the (x,y)
coordinates
of the center
/system/core/include/system/
camera.h
201
* The
coordinates
of the center of the left eye. The range is -1000 to
207
* The
coordinates
of the center of the right eye. The range is -1000 to
213
* The
coordinates
of the center of the mouth. The range is -1000 to 1000.
/cts/tests/tests/gesture/src/android/gesture/cts/
LineGestureStrokeHelper.java
34
// points have identical x and y
coordinates
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
_index.html
24
<dd>Demonstrates calling the {@link android.graphics.Matrix.html#setPolyToPoly(float[],int,float[],int,int)} method to translate
coordinates
on a canvas to a new perspective (used to simulate perspective). </dd>
/development/tools/emulator/test-apps/GpsLocationTest/src/com/android/emulator/gps/test/
GpsLocationTest.java
39
* longitude and latitude
coordinates
via the geo fix command
/external/chromium/chrome/browser/automation/
ui_controls.h
62
// Simulate a mouse move. (x,y) are absolute screen
coordinates
.
/external/chromium/chrome/browser/speech/
speech_input_bubble_mac.mm
61
// Find the screen
coordinates
for the given tab and position the bubble's
/external/chromium/chrome/browser/ui/views/
find_bar_host_uitest.cc
72
// Bookmark bar has moved, reset our
coordinates
.
/external/chromium/chrome/browser/ui/views/tabs/
tab_controller.h
63
// Returns the tab that contains the specified
coordinates
, in terms of |tab|,
/external/chromium/webkit/glue/media/
video_renderer_impl.cc
219
// Transform the destination rectangle to local
coordinates
.
224
// After projecting the destination rectangle to local
coordinates
, round
259
//
coordinates
of the video frame, use these values to find the offsets
307
// Transform destination rect to local
coordinates
.
/external/mesa3d/src/glsl/
lower_texture_projection.cpp
27
* IR lower pass to perform the division of texture
coordinates
by the texture
/external/opencv/cvaux/src/
cv3dtracker.cpp
82
CvPoint3D32f *object_points = NULL; // real-world
coordinates
of checkerboard points
83
CvPoint2D32f *points = NULL; // 2d
coordinates
of checkerboard points as seen by a camera
130
// fill in the real-world
coordinates
of the checkerboard points
182
// If the image origin is BL (bottom-left), fix the y
coordinates
192
// Make sure x
coordinates
are increasing and y
coordinates
are decreasing.
195
// This is done after adjusting the y
coordinates
according to the image origin.
286
// Scale x and y
coordinates
by the focal length (allowing for non-square pixels
308
// fill in the real-world
coordinates
of the checkerboard points
/external/qemu/android/skin/
composer.c
271
* 'updated' initially contains the update region, in parent
coordinates
276
* for a given surface plate, we translate the regions to plate
coordinates
,
294
/* translate regions to plate
coordinates
*/
336
/* convert back to parent
coordinates
*/
/external/skia/src/utils/
SkMeshUtils.cpp
62
// compute texture
coordinates
/external/webkit/LayoutTests/dom/html/level2/html/
anchor06.js
78
The shape of the active area. The
coordinates
are given by coords
/external/webkit/LayoutTests/dom/xhtml/level2/html/
anchor06.js
78
The shape of the active area. The
coordinates
are given by coords
/external/webkit/Source/WebCore/dom/
MouseRelatedEvent.h
51
// Page point in "absolute"
coordinates
(i.e. post-zoomed, page-relative coords,
/external/webkit/Source/WebCore/page/
DragClient.h
61
//We work in window rather than view
coordinates
here
/external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnClassifier.h
65
// texture
coordinates
per vertex.
/external/webkit/Source/WebCore/rendering/
RenderReplaced.h
56
IntRect localSelectionRect(bool checkWhetherSelected = true) const; // This is in local
coordinates
, but it's a physical rect (so the top left corner is physical top left).
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