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Searched
full:coordinates
(Results
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897
) sorted by null
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/external/webkit/Source/WebCore/rendering/
RenderWidget.h
78
IntRect m_clipRect; // The rectangle needs to remain correct after scrolling, so it is stored in content view
coordinates
, and not clipped to window.
/external/webkit/Source/WebCore/rendering/svg/
SVGRenderSupport.h
54
// Calculates the repaintRect in combination with filter, clipper and masker in local
coordinates
.
/external/webkit/Source/WebKit/android/nav/
CachedLayer.h
60
// document
coordinates
. This can be different from the global position of
/external/webkit/Source/WebKit2/Shared/
UpdateInfo.h
59
// All the update rects, in view
coordinates
.
/frameworks/base/core/java/android/hardware/
GeomagneticField.java
35
//
coordinates
.
40
// Geocentric
coordinates
-- set by computeGeocentricCoordinates.
125
* Latitude in WGS84 geodetic
coordinates
-- positive is east.
127
* Longitude in WGS84 geodetic
coordinates
-- positive is north.
129
* Altitude in WGS84 geodetic
coordinates
, in meters.
230
// Convert back to geodetic
coordinates
. This is basically just a
296
* Latitude in WGS84 geodetic
coordinates
.
298
* Longitude in WGS84 geodetic
coordinates
.
300
* Altitude above sea level in WGS84 geodetic
coordinates
.
/frameworks/base/libs/hwui/
OpenGLRenderer.h
268
* Mark the layer as dirty at the specified
coordinates
. The
coordinates
275
* Mark the layer as dirty at the specified
coordinates
.
281
* Draws a colored rectangle with the specified color. The specified
coordinates
347
* Draws a textured rectangle with the specified texture. The specified
coordinates
363
* Draws a textured rectangle with the specified texture. The specified
coordinates
390
* @param texCoords The texture
coordinates
of each vertex
429
* Resets the texture
coordinates
stored in mMeshVertices. Setting the values
604
// Texture
coordinates
slot
/frameworks/base/libs/rs/
rsProgram.h
39
//
coordinates
into type specific. Multiple samples may also be taken
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/comm/src/
omxVCCOMM_LimitMVToRect.c
36
* Xcoord, Ycoord -
coordinates
of the current block or macroblock
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
omxVCM4P2_BlockMatch_Integer_8x8.c
42
* pRefRect - pointer to the valid reference plane rectangle;
coordinates
/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/actions/
FullscreenToolView.java
28
* back to exact
coordinates
on photo.
TouchView.java
45
* Listener of single tap on a point (relative to photo
coordinates
).
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/extensions/
XInput.h
189
int x, y; /* x, y
coordinates
in event window */
190
int x_root; /*
coordinates
relative to root */
191
int y_root; /*
coordinates
relative to root */
221
int x, y; /* x, y
coordinates
in event window */
222
int x_root; /*
coordinates
relative to root */
223
int y_root; /*
coordinates
relative to root */
254
int x, y; /* x, y
coordinates
in event window */
255
int x_root; /*
coordinates
relative to root */
256
int y_root; /*
coordinates
relative to root */
[
all
...]
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
IncludeOverlayTest.java
46
// Do some Monte Carlo testing - pick random
coordinates
and check that if they
/frameworks/base/docs/html/resources/tutorials/opengl/
opengl-es20.jd
245
<p>OpenGL allows you to define objects using
coordinates
in three-dimensional space. So, before you
246
can draw a triangle, you must define its
coordinates
. In OpenGL, the typical way to do this is to
247
define a vertex array for the
coordinates
.</p>
280
triangleVB.put(triangleCoords); // add the
coordinates
to the FloatBuffer
423
projection mode and camera view (eye point) to transform the
coordinates
of your graphic objects
426
Coordinates
for Drawn Objects</a>.</p>
445
// the
coordinates
of the objects that use this vertex shader
642
<p class="note"><strong>Note:</strong> Touch events return pixel
coordinates
which <em>are not the
643
same</em> as OpenGL
coordinates
. Touch coordinate [0,0] is the bottom-left of the screen and the
645
graphic objects, you must translate touch
coordinates
into OpenGL coordinates.</p
[
all
...]
/bionic/libm/man/
atan2.3
121
coordinates
that must satisfy x =
137
In general, conversions to polar
coordinates
/development/cmds/monkey/
README.NETWORK.txt
65
y specify
coordinates
on the display (0 0 being the upper left) for
75
of change in the trackball location (as opposed to exact
coordinates
/external/chromium/chrome/browser/chromeos/login/
new_user_view.h
75
// Returns bounds of password field in screen
coordinates
.
78
// Returns bounds of username field in screen
coordinates
.
/external/chromium/chrome/browser/notifications/
balloon_collection_impl.h
150
// Gets a bounding box for all the current balloons in screen
coordinates
.
162
// Get the work area on Mac OS, without inverting the
coordinates
.
/external/chromium/chrome/browser/resources/net_internals/
resizableverticalsplitview.js
102
// Convert from page
coordinates
, to view
coordinates
.
/external/chromium/chrome/browser/ui/cocoa/location_bar/
location_bar_view_mac.h
117
// Return |page_action|'s info-bubble point in window
coordinates
.
124
//
coordinates
. Used by the blocked-popup animation. Returns
/external/chromium/chrome/browser/ui/cocoa/tab_contents/
web_drop_target_unittest.mm
54
// Test flipping of
coordinates
given a point in window
coordinates
.
/external/chromium/chrome/browser/ui/views/bubble/
bubble_border.h
89
// For borders with an arrow, gives the desired bounds (in screen
coordinates
)
92
// again to find out the new
coordinates
.
/external/chromium/chrome/browser/ui/views/notifications/
balloon_view.h
92
// Launches the options menu at screen
coordinates
|pt|.
128
// Where the balloon contents should be in screen
coordinates
.
/external/freetype/include/freetype/
fttrigon.h
284
* vector
coordinates
.
323
* Compute vector
coordinates
from a length and angle.
/external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fbmatrox.c
88
/* Set up the X/Y base
coordinates
*/
145
/* Calculate source and destination base
coordinates
(in pixels) */
Completed in 503 milliseconds
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