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  /external/chromium/chrome/common/
devtools_messages.h 92 // Inspect element with the given coordinates.
  /external/chromium/webkit/glue/
webmenurunner_mac.mm 121 // Set up the button cell, converting to NSView coordinates. The menu is
  /external/collada/include/1.4/dom/
domLight.h 118 * direction vector in local coordinates is [0,0,-1], pointing down the -Z
277 * vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
395 * direction vector in local coordinates is [0,0,-1], pointing down the -Z
418 * vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
  /external/freetype/include/freetype/internal/
autohint.h 139 /* Masters fonts where blend coordinates change). */
  /external/llvm/include/llvm/CodeGen/
GCStrategy.h 10 // GCStrategy coordinates code generation algorithms and implements some itself
  /external/mesa3d/docs/
MESA_pack_invert.spec 55 zoom) or glTexImage (invert the vertex T coordinates). It would be easy
  /external/neven/Embedded/common/src/b_APIEm/
Types.h 61 bpi_ID_BOUNDING_BOX, /** bounding box (coordinates of original image) */
  /external/opencv/cv/src/
cvfeatureselect.cpp 68 /* when selecting points, use integer coordinates */
  /external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fb3dfx.c 72 /* Calculate source and destination base coordinates */
  /external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemvideo.h 66 short blit_coords[8]; /* Coordinates for bitblt */
  /external/quake/quake/src/QW/client/
r_alias.c 122 // x worldspace coordinates
128 // y worldspace coordinates
134 // z worldspace coordinates
390 // do the scaling up of x and y to screen coordinates as part of the transform
  /external/quake/quake/src/WinQuake/
r_alias.cpp 122 // x worldspace coordinates
128 // y worldspace coordinates
134 // z worldspace coordinates
390 // do the scaling up of x and y to screen coordinates as part of the transform
  /external/skia/gpu/include/
GrContext.h 289 * Maps a rect of paint coordinates onto the a rect of destination
290 * coordinates. Each rect can optionally be transformed. The srcRect
297 * @param srcRect rect of paint coordinates to be mapped onto dstRect
328 * @param texCoords optional array of texture coordinates used
GrGLTexture.h 207 // Ganesh assumes texture coordinates have their origin
GrPaint.h 86 // (i.e. no explicit texture coordinates)
GrPathRenderer.h 49 * as texture coordinates. The path renderer
  /external/skia/include/core/
SkRect.h 25 SkIRect holds four 32 bit integer coordinates for a rectangle
523 * The left and top coordinates of the rectangle are themselves considered
537 * The left and top coordinates of the rectangle are themselves considered
557 * Set the dst rectangle by rounding this rectangle's coordinates to their
  /external/skia/src/views/
SkImageView.cpp 175 matrix.mapRect(&bounds); // get the bounds into view coordinates
  /external/valgrind/main/exp-ptrcheck/
pc_main.c 4 /*--- This file coordinates the h_ and sg_ subtools. ---*/
  /external/webkit/Source/JavaScriptCore/wtf/text/
TextPosition.h 35 * TextPosition structure specifies coordinates within an text resource. It is used mostly
  /external/webkit/Source/WebCore/bindings/objc/
DOMHTML.mm 113 // Returns bounding rect of text field, in screen coordinates.
  /external/webkit/Source/WebCore/html/
HTMLAreaElement.cpp 127 // If element omits the shape attribute, select shape based on number of coordinates.
  /external/webkit/Source/WebCore/platform/graphics/
FloatQuad.cpp 68 // Compute barycentric coordinates
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.h 180 // So we start by doing the scale and translate to get each tile into screen coordinates.
  /external/webkit/Source/WebCore/platform/graphics/filters/
FilterEffect.h 142 // The subregion of a filter primitive according to the SVG Filter specification in local coordinates.

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