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/external/chromium/chrome/common/ |
devtools_messages.h | 92 // Inspect element with the given coordinates.
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/external/chromium/webkit/glue/ |
webmenurunner_mac.mm | 121 // Set up the button cell, converting to NSView coordinates. The menu is
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/external/collada/include/1.4/dom/ |
domLight.h | 118 * direction vector in local coordinates is [0,0,-1], pointing down the -Z 277 * vector in local coordinates is [0,0,-1], pointing down the -Z axis. The 395 * direction vector in local coordinates is [0,0,-1], pointing down the -Z 418 * vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
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/external/freetype/include/freetype/internal/ |
autohint.h | 139 /* Masters fonts where blend coordinates change). */
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/external/llvm/include/llvm/CodeGen/ |
GCStrategy.h | 10 // GCStrategy coordinates code generation algorithms and implements some itself
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/external/mesa3d/docs/ |
MESA_pack_invert.spec | 55 zoom) or glTexImage (invert the vertex T coordinates). It would be easy
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/external/neven/Embedded/common/src/b_APIEm/ |
Types.h | 61 bpi_ID_BOUNDING_BOX, /** bounding box (coordinates of original image) */
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/external/opencv/cv/src/ |
cvfeatureselect.cpp | 68 /* when selecting points, use integer coordinates */
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/external/qemu/distrib/sdl-1.2.12/src/video/fbcon/ |
SDL_fb3dfx.c | 72 /* Calculate source and destination base coordinates */
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/external/qemu/distrib/sdl-1.2.12/src/video/gem/ |
SDL_gemvideo.h | 66 short blit_coords[8]; /* Coordinates for bitblt */
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/external/quake/quake/src/QW/client/ |
r_alias.c | 122 // x worldspace coordinates 128 // y worldspace coordinates 134 // z worldspace coordinates 390 // do the scaling up of x and y to screen coordinates as part of the transform
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/external/quake/quake/src/WinQuake/ |
r_alias.cpp | 122 // x worldspace coordinates
128 // y worldspace coordinates
134 // z worldspace coordinates
390 // do the scaling up of x and y to screen coordinates as part of the transform
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/external/skia/gpu/include/ |
GrContext.h | 289 * Maps a rect of paint coordinates onto the a rect of destination 290 * coordinates. Each rect can optionally be transformed. The srcRect 297 * @param srcRect rect of paint coordinates to be mapped onto dstRect 328 * @param texCoords optional array of texture coordinates used
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GrGLTexture.h | 207 // Ganesh assumes texture coordinates have their origin
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GrPaint.h | 86 // (i.e. no explicit texture coordinates)
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GrPathRenderer.h | 49 * as texture coordinates. The path renderer
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/external/skia/include/core/ |
SkRect.h | 25 SkIRect holds four 32 bit integer coordinates for a rectangle 523 * The left and top coordinates of the rectangle are themselves considered 537 * The left and top coordinates of the rectangle are themselves considered 557 * Set the dst rectangle by rounding this rectangle's coordinates to their
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/external/skia/src/views/ |
SkImageView.cpp | 175 matrix.mapRect(&bounds); // get the bounds into view coordinates
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/external/valgrind/main/exp-ptrcheck/ |
pc_main.c | 4 /*--- This file coordinates the h_ and sg_ subtools. ---*/
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/external/webkit/Source/JavaScriptCore/wtf/text/ |
TextPosition.h | 35 * TextPosition structure specifies coordinates within an text resource. It is used mostly
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/external/webkit/Source/WebCore/bindings/objc/ |
DOMHTML.mm | 113 // Returns bounding rect of text field, in screen coordinates.
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/external/webkit/Source/WebCore/html/ |
HTMLAreaElement.cpp | 127 // If element omits the shape attribute, select shape based on number of coordinates.
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/external/webkit/Source/WebCore/platform/graphics/ |
FloatQuad.cpp | 68 // Compute barycentric coordinates
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/external/webkit/Source/WebCore/platform/graphics/android/ |
ShaderProgram.h | 180 // So we start by doing the scale and translate to get each tile into screen coordinates.
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
FilterEffect.h | 142 // The subregion of a filter primitive according to the SVG Filter specification in local coordinates.
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