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/external/quake/quake/src/WinQuake/ |
in_win.cpp | 146 DIDF_RELAXIS, // absolute axis coordinates
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r_draw.cpp | 806 // r_nearzi, and extract the s and t coordinates at the vertices
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/external/skia/include/animator/ |
SkAnimator.h | 148 Pass a mouse click event along with the mouse coordinates to
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/external/skia/src/core/ |
SkDraw.cpp | [all...] |
/external/skia/src/pdf/ |
SkPDFShader.cpp | 454 // in translating from x, y coordinates to the t parameter. So, we have
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/external/sonivox/jet_tools/JetCreator/ |
JetUtils.py | 728 """ Mac screen coordinates funky on some controls so we finagle a few pixels """
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/external/webkit/Source/WebCore/ |
DerivedSources.make | 129 Coordinates \
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/external/webkit/Source/WebCore/bridge/ |
npapi.h | 486 NPRect clipRect; /* Clipping rectangle in port coordinates */
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/external/webkit/Source/WebCore/page/ |
SpatialNavigation.cpp | 699 // The starting rect is the rect of the focused node, in document coordinates.
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GraphicsLayerAndroid.cpp | 683 // rect is in the render object coordinates [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
FontChromiumWin.cpp | 524 // Uniscribe counts the coordinates from the upper left, while WebKit uses
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/external/webkit/Source/WebCore/rendering/ |
RenderImage.cpp | 203 // The image changed rect is in source image coordinates (pre-zooming),
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/external/webkit/Source/WebKit/chromium/public/ |
WebFrameClient.h | 353 // to other things. The selection rect is expected to have coordinates
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/external/webkit/Source/WebKit/chromium/src/ |
ChromeClientImpl.cpp | 187 // These numbers will be fairly wrong. The window's x/y coordinates will
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/external/webkit/Source/WebKit/mac/WebCoreSupport/ |
WebChromeClient.mm | 158 // These functions scale between window and WebView coordinates because JavaScript/DOM operations [all...] |
/external/webkit/Source/WebKit2/WebProcess/Plugins/Netscape/mac/ |
NetscapePluginMac.mm | 827 // Carbon global coordinates has the origin set at the top left corner of the main viewing screen, so we want to flip the y coordinate.
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/external/webkit/Tools/DumpRenderTree/mac/ |
EventSendingController.mm | 479 // CGEvent locations are in global display coordinates. [all...] |
/frameworks/base/core/java/android/hardware/ |
SensorEvent.java | 39 * screen. In this system, coordinates behind the screen have negative Z values.
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/frameworks/base/core/java/android/view/ |
FocusFinder.java | 103 * a particular rectangle in root's coordinates.
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View.java | 284 * expressed as a pair of <em>left</em> and <em>top</em> coordinates, and 302 * These methods return the coordinates of the right and bottom edges of the [all...] |
/frameworks/base/core/java/com/android/internal/widget/ |
PointerLocationView.java | 47 // Most recent coordinates.
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/frameworks/base/graphics/java/android/graphics/ |
Matrix.java | 23 * The Matrix class holds a 3x3 matrix for transforming coordinates.
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/frameworks/base/graphics/java/android/renderscript/ |
Mesh.java | 27 * coordinates) and index data such as triangles and lines. </p>
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/frameworks/base/include/gui/ |
SurfaceTexture.h | 151 // This transform matrix maps 2D homogeneous texture coordinates of the form
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/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | 421 // Window coordinates of the layer 486 // Enqueue the buffer coordinates to clear the corresponding region later 699 // When we're swapping, the layer is already in screen coordinates [all...] |
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