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  /external/quake/quake/src/WinQuake/
in_win.cpp 146 DIDF_RELAXIS, // absolute axis coordinates
r_draw.cpp 806 // r_nearzi, and extract the s and t coordinates at the vertices
  /external/skia/include/animator/
SkAnimator.h 148 Pass a mouse click event along with the mouse coordinates to
  /external/skia/src/core/
SkDraw.cpp     [all...]
  /external/skia/src/pdf/
SkPDFShader.cpp 454 // in translating from x, y coordinates to the t parameter. So, we have
  /external/sonivox/jet_tools/JetCreator/
JetUtils.py 728 """ Mac screen coordinates funky on some controls so we finagle a few pixels """
  /external/webkit/Source/WebCore/
DerivedSources.make 129 Coordinates \
  /external/webkit/Source/WebCore/bridge/
npapi.h 486 NPRect clipRect; /* Clipping rectangle in port coordinates */
  /external/webkit/Source/WebCore/page/
SpatialNavigation.cpp 699 // The starting rect is the rect of the focused node, in document coordinates.
  /external/webkit/Source/WebCore/platform/graphics/android/
GraphicsLayerAndroid.cpp 683 // rect is in the render object coordinates
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
FontChromiumWin.cpp 524 // Uniscribe counts the coordinates from the upper left, while WebKit uses
  /external/webkit/Source/WebCore/rendering/
RenderImage.cpp 203 // The image changed rect is in source image coordinates (pre-zooming),
  /external/webkit/Source/WebKit/chromium/public/
WebFrameClient.h 353 // to other things. The selection rect is expected to have coordinates
  /external/webkit/Source/WebKit/chromium/src/
ChromeClientImpl.cpp 187 // These numbers will be fairly wrong. The window's x/y coordinates will
  /external/webkit/Source/WebKit/mac/WebCoreSupport/
WebChromeClient.mm 158 // These functions scale between window and WebView coordinates because JavaScript/DOM operations
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  /external/webkit/Source/WebKit2/WebProcess/Plugins/Netscape/mac/
NetscapePluginMac.mm 827 // Carbon global coordinates has the origin set at the top left corner of the main viewing screen, so we want to flip the y coordinate.
  /external/webkit/Tools/DumpRenderTree/mac/
EventSendingController.mm 479 // CGEvent locations are in global display coordinates.
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  /frameworks/base/core/java/android/hardware/
SensorEvent.java 39 * screen. In this system, coordinates behind the screen have negative Z values.
  /frameworks/base/core/java/android/view/
FocusFinder.java 103 * a particular rectangle in root's coordinates.
View.java 284 * expressed as a pair of <em>left</em> and <em>top</em> coordinates, and
302 * These methods return the coordinates of the right and bottom edges of the
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  /frameworks/base/core/java/com/android/internal/widget/
PointerLocationView.java 47 // Most recent coordinates.
  /frameworks/base/graphics/java/android/graphics/
Matrix.java 23 * The Matrix class holds a 3x3 matrix for transforming coordinates.
  /frameworks/base/graphics/java/android/renderscript/
Mesh.java 27 * coordinates) and index data such as triangles and lines. </p>
  /frameworks/base/include/gui/
SurfaceTexture.h 151 // This transform matrix maps 2D homogeneous texture coordinates of the form
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 421 // Window coordinates of the layer
486 // Enqueue the buffer coordinates to clear the corresponding region later
699 // When we're swapping, the layer is already in screen coordinates
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