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/frameworks/base/media/libstagefright/codecs/aacdec/ |
ltp_common_internal.h | 24 in the course of development of the MPEG-2 NBC/MPEG-4 Audio standard
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s_ps_dec.h | 28 in the course of development of the ISO/IEC 13818-7 and ISO/IEC 14496-3
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/frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/ |
vlc_decode.h | 27 * in the course of development of the MPEG-4 Video (ISO/IEC 14496-2) standard.
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/frameworks/base/native/include/android/ |
keycodes.h | 25 * exposed by the Android NDK (Native Development Kit).
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sensor.h | 26 * exposed by the Android NDK (Native Development Kit).
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/frameworks/base/opengl/libs/GLES2_dbg/ |
generate_debugger_message_proto.py | 154 os.system("aprotoc --cpp_out=src --java_out=../../../../../development/tools/glesv2debugger/src debugger_message.proto")
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/libcore/luni/src/test/java/tests/security/cert/ |
TrustAnchorTest.java | 610 // (generated by own encoder class created during test development) 659 // (generated by own encoder class created during test development) 691 // (generated by own encoder class created during test development) 724 // (generated by own encoder class created during test development)
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/ndk/build/tools/ |
dev-system-import.sh | 88 By default, all files are placed under \$ANDROID/development/ndk 92 only the files under \$ANDROID_ROOT/development/ndk/platforms/android-<level>/ 103 DEVDIR="$ANDROID_NDK_ROOT/../development/ndk" 224 dump "ERROR: Could not find valid output directory (e.g. \$NDK/../development/ndk)."
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/ndk/sources/host-tools/make-3.81/doc/ |
make.info | 27 the Free Software Foundation raise funds for GNU development."
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/prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/man/man1/ |
i686-unknown-linux-gnu-gdbserver.1 | 3 .TH gdbserver 1 "2 November 1993" "Cygnus Support" "GNU Development Tools"
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/prebuilt/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 26 * exposed by the Android NDK (Native Development Kit).
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/prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 26 * exposed by the Android NDK (Native Development Kit).
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/prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/ |
sensor.h | 26 * exposed by the Android NDK (Native Development Kit).
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/sdk/ |
LayoutDevicesXsd.java | 47 * Android Development Tools (ADT) plugin for Eclipse.
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/welcome/ |
WelcomeWizard.java | 55 setWindowTitle("Welcome to Android Development");
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/system/core/adb/ |
Android.mk | 49 LOCAL_C_INCLUDES += development/host/windows/usb/api/
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/system/core/libcutils/ |
Android.mk | 58 # they correspond to features not used by our host development tools
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/system/core/libnl_2/ |
README | 5 wpa_supplicant. However, with additional development can be extended
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/system/core/run-as/ |
run-as.c | 75 * during development.
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/external/chromium/chrome/common/extensions/docs/static/ |
faq.html | 19 <li><a href="#faq-dev-01">How can I set up Chrome for extension development?</a></li> 41 <h4>Development</h4> 67 <h3 id="faq-dev-01">How can I set up Chrome for extension development?</h3> 286 <h2>Development</h2> 443 API) that could be added to improve the extension development experience,
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/frameworks/base/docs/html/guide/developing/devices/ |
emulator.jd | 88 the ARM machine code to the OS and processor architecture of your development 102 development machine)</li> 136 <p>During development and testing of your application, you install and run your 139 development environment. In either case, you specify the AVD configuration to 290 <p>Note that, to use keypad keys, you must first disable NumLock on your development computer. </p> 733 <p>The emulator uses mountable disk images stored on your development machine to [all...] |
/frameworks/base/docs/html/guide/publishing/ |
licensing.jd | 18 <li><a href="#dev-setup">Setting Up the Development Environment</a></li> 367 <h2 id="dev-setup">Setting Up the Development Environment</h2> 370 to set up your development environment for licensing. </p> 376 <li><a href="#runtime-setup">Setting up the runtime environment</a> for development</li> 419 <p>After you've installed the latest SDK and tools, set up your development 575 <p>To download the LVL component into your development environment, use the 603 development environment, either as an Android library project or by 643 <em>library project</em>. A library project is a type of development project 647 this means that you can do most of your licensing development once, in a library 656 workspace as a new development project, in the same way as you would a ne [all...] |
/dalvik/docs/ |
embedded-vm-control.html | 69 Android build system for development builds. (It may also be set by 116 command, either in the build system or by the installer. On a development
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/development/apps/Development/src/com/android/development/ |
Connectivity.java | 18 package com.android.development; 113 "com.android.development.CONNECTIVITY_TEST_ALARM";
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DevelopmentSettings.java | 18 package com.android.development; 491 // other development settings code.
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