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  /frameworks/base/media/libstagefright/codecs/aacdec/
ltp_common_internal.h 24 in the course of development of the MPEG-2 NBC/MPEG-4 Audio standard
s_ps_dec.h 28 in the course of development of the ISO/IEC 13818-7 and ISO/IEC 14496-3
  /frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/
vlc_decode.h 27 * in the course of development of the MPEG-4 Video (ISO/IEC 14496-2) standard.
  /frameworks/base/native/include/android/
keycodes.h 25 * exposed by the Android NDK (Native Development Kit).
sensor.h 26 * exposed by the Android NDK (Native Development Kit).
  /frameworks/base/opengl/libs/GLES2_dbg/
generate_debugger_message_proto.py 154 os.system("aprotoc --cpp_out=src --java_out=../../../../../development/tools/glesv2debugger/src debugger_message.proto")
  /libcore/luni/src/test/java/tests/security/cert/
TrustAnchorTest.java 610 // (generated by own encoder class created during test development)
659 // (generated by own encoder class created during test development)
691 // (generated by own encoder class created during test development)
724 // (generated by own encoder class created during test development)
  /ndk/build/tools/
dev-system-import.sh 88 By default, all files are placed under \$ANDROID/development/ndk
92 only the files under \$ANDROID_ROOT/development/ndk/platforms/android-<level>/
103 DEVDIR="$ANDROID_NDK_ROOT/../development/ndk"
224 dump "ERROR: Could not find valid output directory (e.g. \$NDK/../development/ndk)."
  /ndk/sources/host-tools/make-3.81/doc/
make.info 27 the Free Software Foundation raise funds for GNU development."
  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/man/man1/
i686-unknown-linux-gnu-gdbserver.1 3 .TH gdbserver 1 "2 November 1993" "Cygnus Support" "GNU Development Tools"
  /prebuilt/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/
sensor.h 26 * exposed by the Android NDK (Native Development Kit).
  /prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/
sensor.h 26 * exposed by the Android NDK (Native Development Kit).
  /prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/
sensor.h 26 * exposed by the Android NDK (Native Development Kit).
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/sdk/
LayoutDevicesXsd.java 47 * Android Development Tools (ADT) plugin for Eclipse.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/welcome/
WelcomeWizard.java 55 setWindowTitle("Welcome to Android Development");
  /system/core/adb/
Android.mk 49 LOCAL_C_INCLUDES += development/host/windows/usb/api/
  /system/core/libcutils/
Android.mk 58 # they correspond to features not used by our host development tools
  /system/core/libnl_2/
README 5 wpa_supplicant. However, with additional development can be extended
  /system/core/run-as/
run-as.c 75 * during development.
  /external/chromium/chrome/common/extensions/docs/static/
faq.html 19 <li><a href="#faq-dev-01">How can I set up Chrome for extension development?</a></li>
41 <h4>Development</h4>
67 <h3 id="faq-dev-01">How can I set up Chrome for extension development?</h3>
286 <h2>Development</h2>
443 API) that could be added to improve the extension development experience,
  /frameworks/base/docs/html/guide/developing/devices/
emulator.jd 88 the ARM machine code to the OS and processor architecture of your development
102 development machine)</li>
136 <p>During development and testing of your application, you install and run your
139 development environment. In either case, you specify the AVD configuration to
290 <p>Note that, to use keypad keys, you must first disable NumLock on your development computer. </p>
733 <p>The emulator uses mountable disk images stored on your development machine to
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  /frameworks/base/docs/html/guide/publishing/
licensing.jd 18 <li><a href="#dev-setup">Setting Up the Development Environment</a></li>
367 <h2 id="dev-setup">Setting Up the Development Environment</h2>
370 to set up your development environment for licensing. </p>
376 <li><a href="#runtime-setup">Setting up the runtime environment</a> for development</li>
419 <p>After you've installed the latest SDK and tools, set up your development
575 <p>To download the LVL component into your development environment, use the
603 development environment, either as an Android library project or by
643 <em>library project</em>. A library project is a type of development project
647 this means that you can do most of your licensing development once, in a library
656 workspace as a new development project, in the same way as you would a ne
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  /dalvik/docs/
embedded-vm-control.html 69 Android build system for development builds. (It may also be set by
116 command, either in the build system or by the installer. On a development
  /development/apps/Development/src/com/android/development/
Connectivity.java 18 package com.android.development;
113 "com.android.development.CONNECTIVITY_TEST_ALARM";
DevelopmentSettings.java 18 package com.android.development;
491 // other development settings code.

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