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  /prebuilt/darwin-x86/toolchain/arm-eabi-4.3.1/info/
ld.info     [all...]
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.4.0/info/
ld.info     [all...]
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.4.3/info/
ld.info     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.3.1/info/
ld.info     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/info/
ld.info     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/info/
ld.info     [all...]
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.2.1/info/
ld.info     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/info/
ld.info     [all...]
  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/info/
ld.info     [all...]
  /prebuilt/darwin-x86/toolchain/arm-linux-androideabi-4.4.x/share/man/man1/
arm-linux-androideabi-ld.1 418 support a similar function to export all symbols from a \s-1DLL\s0 or \s-1EXE\s0; see
    [all...]
  /prebuilt/linux-x86/toolchain/arm-linux-androideabi-4.4.x/share/man/man1/
arm-linux-androideabi-ld.1 418 support a similar function to export all symbols from a \s-1DLL\s0 or \s-1EXE\s0; see
    [all...]
  /external/bluetooth/glib/gmodule/
ChangeLog 457 * gmodule.[hc]: Win32 DLL ABI stability cruft like in ../glib.
581 except if it ends with ".dll" (in which case it probably already
582 is the name of an existing DLL). This is needed for instance for
583 the gdk-pixbuf loaders, which are called "lib*.dll", but
595 * makefile.msc.in: Use same DLL and import library names as
607 DLL, but a static archive.
736 build-dll script automagically handles resources.
886 * gmodule-win32.c: Likewise for the ".dll" suffix.
931 so we don't append/prepend lib and .so, .sl or .dll for those names
951 Handle Windows dll names
    [all...]
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.2.1/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.3.1/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.4.0/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.4.3/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.3.1/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/man/man1/
arm-eabi-ld.1     [all...]
  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/man/man1/
i686-unknown-linux-gnu-ld.1     [all...]
  /external/mesa3d/docs/
README.3DFX 35 libglide3x.a, glide3x.dll
354 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
355 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
364 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
729 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
730 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
  /development/host/windows/usb/api/
adb_api.h 114 // exporting from a DLL simpler. All files within this DLL are compiled with
116 // not be defined on any project that uses this DLL. This way any other project
118 // imported from a DLL, whereas this DLL sees symbols defined with this macro
  /external/llvm/utils/KillTheDoctor/
KillTheDoctor.cpp 19 // from popping up. When --no-user32 is passed, if any process loads user32.dll,
69 cl::desc("Terminate process if it loads user32.dll."));
523 errs().indent(ToolName.size()) << ": DLL Name : " << DLLName << '\n';
527 // Program is loading user32.dll, in the applications we are testing,
530 errs() << ToolName << ": user32.dll loaded!\n";
  /external/openssl/crypto/rand/
rand_win.c 239 HMODULE advapi = LoadLibrary(TEXT("ADVAPI32.DLL"));
240 HMODULE kernel = LoadLibrary(TEXT("KERNEL32.DLL"));
242 HMODULE netapi = LoadLibrary(TEXT("NETAPI32.DLL"));
280 /* It appears like this can cause an exception deep within ADVAPI32.DLL
388 (user = LoadLibrary(TEXT("USER32.DLL"))))

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