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/external/qemu-pc-bios/vgabios/ |
README | 194 display, this allows for testing & having something on screen as well,
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/external/quake/quake/src/QW/docs/ |
readme.qwcl | 200 will be deleted. Do not email id about this product. If you are having
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/external/quake/quake/src/QW/ |
qwchangelog.txt | 109 see you own light, so having the quad doesn't obscure your vision
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/external/quake/quake/src/WinQuake/kit/ |
JOYSTICK.TXT | 74 Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals contol turning left and right, type 'joyadvaxisr 4'. It's a bit complicated, but only needs to be done once.
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/external/skia/bench/ |
MatrixBench.cpp | 88 // having unknown values in our arrays can throw off the timing a lot, perhaps
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/external/skia/gpu/src/ |
GrPathRenderer.cpp | 136 // buffer without having to first resolve the interior / exterior.
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/external/skia/include/core/ |
SkGeometry.h | 152 /** Return 1 for no chop, or 2 for having chopped the cubic at its
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/external/stlport/stlport/stl/ |
_cwchar.h | 152 * of WCHAR_MIN/MAX macros without having to define
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_ios_base.h | 180 // possible to implement basic_ios::copyfmt without having to expose
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/external/stlport/stlport/stl/config/ |
stl_mycomp.h | 224 // Define if having problems specializing maps/sets with
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/external/valgrind/main/docs/html/ |
dist.readme-developers.html | 27 To?run?Valgrind?without?having?to?install?it,?run?coregrind/valgrind<br>
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/external/valgrind/main/docs/internals/ |
segments-seginfos.txt | 112 concerned. Also, there is nothing to stop a file from having PT_LOAD that
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/external/valgrind/unittest/ |
linear_solver.h | 174 // First, let's find out those lines in matrix having only one non-zero coefficient
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/external/webkit/Source/JavaScriptCore/dfg/ |
DFGNode.h | 41 // Disable the DFG JIT without having to touch Platform.h!
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/external/webkit/Source/JavaScriptCore/tests/mozilla/ecma_3/RegExp/ |
octal-002.js | 58 * defined in the ECMA spec as having Unicode value \u0009.
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/external/webkit/Source/JavaScriptCore/wtf/ |
Assertions.h | 36 Defining any of the symbols explicitly prevents this from having any effect.
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ThreadSpecific.h | 79 // have exited). It's unlikely that any user of this call will be in that situation - and having
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
PoolAlloc.h | 113 // page size. But, having it be about that size or equal to a set of
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SymbolTable.h | 67 // seem worth having separate classes, and "getConst" can't simply return
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/external/webkit/Source/WebCore/editing/ |
DeleteButtonController.cpp | 269 // we rely on the renderer having current information, so we should update the layout if needed
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/external/webkit/Source/WebCore/platform/ |
KURL.h | 335 // without having to have a lot of ugly ifdefs in the class definition.
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/external/webkit/Source/WebCore/platform/chromium/ |
ScrollbarThemeChromiumWin.cpp | 257 // preserving this hack avoids having to rebaseline pixel tests.
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GLWebViewState.h | 115 // Obviously we cannot have every BaseTile having a GL texture -- we need to
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/external/webkit/Source/WebCore/plugins/ |
PluginPackage.cpp | 199 // Flash 10.0 b218 doesn't like having a NULL window handle
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/external/webkit/Source/WebCore/rendering/ |
InlineFlowBox.h | 55 // an invisible marker exists. The side effect of having an invisible marker is that the quirks mode behavior of shrinking lines with no
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