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  /external/qemu-pc-bios/vgabios/
README 194 display, this allows for testing & having something on screen as well,
  /external/quake/quake/src/QW/docs/
readme.qwcl 200 will be deleted. Do not email id about this product. If you are having
  /external/quake/quake/src/QW/
qwchangelog.txt 109 see you own light, so having the quad doesn't obscure your vision
  /external/quake/quake/src/WinQuake/kit/
JOYSTICK.TXT 74 Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals contol turning left and right, type 'joyadvaxisr 4'. It's a bit complicated, but only needs to be done once.
  /external/skia/bench/
MatrixBench.cpp 88 // having unknown values in our arrays can throw off the timing a lot, perhaps
  /external/skia/gpu/src/
GrPathRenderer.cpp 136 // buffer without having to first resolve the interior / exterior.
  /external/skia/include/core/
SkGeometry.h 152 /** Return 1 for no chop, or 2 for having chopped the cubic at its
  /external/stlport/stlport/stl/
_cwchar.h 152 * of WCHAR_MIN/MAX macros without having to define
_ios_base.h 180 // possible to implement basic_ios::copyfmt without having to expose
  /external/stlport/stlport/stl/config/
stl_mycomp.h 224 // Define if having problems specializing maps/sets with
  /external/valgrind/main/docs/html/
dist.readme-developers.html 27 To?run?Valgrind?without?having?to?install?it,?run?coregrind/valgrind<br>
  /external/valgrind/main/docs/internals/
segments-seginfos.txt 112 concerned. Also, there is nothing to stop a file from having PT_LOAD that
  /external/valgrind/unittest/
linear_solver.h 174 // First, let's find out those lines in matrix having only one non-zero coefficient
  /external/webkit/Source/JavaScriptCore/dfg/
DFGNode.h 41 // Disable the DFG JIT without having to touch Platform.h!
  /external/webkit/Source/JavaScriptCore/tests/mozilla/ecma_3/RegExp/
octal-002.js 58 * defined in the ECMA spec as having Unicode value \u0009.
  /external/webkit/Source/JavaScriptCore/wtf/
Assertions.h 36 Defining any of the symbols explicitly prevents this from having any effect.
ThreadSpecific.h 79 // have exited). It's unlikely that any user of this call will be in that situation - and having
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
PoolAlloc.h 113 // page size. But, having it be about that size or equal to a set of
SymbolTable.h 67 // seem worth having separate classes, and "getConst" can't simply return
  /external/webkit/Source/WebCore/editing/
DeleteButtonController.cpp 269 // we rely on the renderer having current information, so we should update the layout if needed
  /external/webkit/Source/WebCore/platform/
KURL.h 335 // without having to have a lot of ugly ifdefs in the class definition.
  /external/webkit/Source/WebCore/platform/chromium/
ScrollbarThemeChromiumWin.cpp 257 // preserving this hack avoids having to rebaseline pixel tests.
  /external/webkit/Source/WebCore/platform/graphics/android/
GLWebViewState.h 115 // Obviously we cannot have every BaseTile having a GL texture -- we need to
  /external/webkit/Source/WebCore/plugins/
PluginPackage.cpp 199 // Flash 10.0 b218 doesn't like having a NULL window handle
  /external/webkit/Source/WebCore/rendering/
InlineFlowBox.h 55 // an invisible marker exists. The side effect of having an invisible marker is that the quirks mode behavior of shrinking lines with no

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