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  /external/bluetooth/glib/glib/
grand.c 504 /* The following might happen due to very bad rounding luck, but
  /external/chromium/chrome/browser/chromeos/
audio_mixer_alsa.cc 158 // We compare against a slightly higher value in case of rounding errors.
  /external/chromium/crypto/
symmetric_key_win.cc 423 // rounding up, and let r be the number of octets in the last
  /external/chromium/webkit/glue/
webkitclient_impl.cc 473 // of losing precision due to rounding errors. Performing computations in
  /external/clang/lib/Headers/
smmintrin.h 33 /* SSE4 Rounding macros. */
  /external/freetype/src/autofit/
afloader.c 201 /* for rounding errors */
  /external/grub/util/
mkbimage 297 # some space by rounding everything up by adding 1 cylinder, plus
  /external/icu4c/test/intltest/
callimts.cpp 159 {"islamic", FALSE, DEFAULT_START, 800000}, // Approx. 2250 years from now, after which some rounding errors occur in Islamic calendar
  /external/jpeg/
jdsample.c 296 * A note about the "bias" calculations: when rounding fractional values to
jfdctint.c 61 * rounding, to produce the correct output. This division can be done
jidctint.c 61 * rounding, to produce the correct output. This division can be done
rdtarga.c 76 /* For expanding 5-bit pixel values to 8-bit with best rounding */
  /external/libvpx/vp8/common/arm/armv6/
filter_v6.asm 216 mov r4, #0x40 ; rounding factor (for smlad{x})
  /external/llvm/include/llvm/Support/
TimeValue.h 196 /// portion is ignored. No rounding is performed.
  /external/llvm/lib/CodeGen/
SpillPlacement.cpp 157 // 2. It helps tame rounding errors when the links nominally sum to 0.
  /external/mesa3d/docs/
faq.html 312 and seeing holes or gaps it's because of a float-to-int rounding problem.
  /external/qemu/hw/
i8254.c 170 /* fix potential rounding problems */
  /external/quake/quake/src/QW/client/
d_parta.s 141 // FIXME: check we're getting proper rounding here
math.s 38 // TODO: rounding needed?
  /external/quake/quake/src/WinQuake/
d_parta.s 141 // FIXME: check we're getting proper rounding here
math.s 39 // TODO: rounding needed?
  /external/skia/gpu/include/
GrTypes.h 70 * divide, rounding up
  /external/skia/src/images/
SkImageDecoder_libico.cpp 231 /*int */test = w & 0x1F; //the low 5 bits - we are rounding up to the next 32 (2^5)
  /external/v8/src/arm/
simulator-arm.h 332 // VFP rounding mode. See ARM DDI 0406B Page A2-29.
  /external/v8/test/cctest/
test-strtod.cc 210 // the floating-point stack is set to 80bits and the double-rounding

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