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  /frameworks/base/include/private/opengles/
gl_context.h 159 GLboolean smooth; member in struct:android::gl::point_size_t
164 GLboolean smooth; member in struct:android::gl::line_width_t
  /frameworks/base/opengl/libagl/
state.cpp 146 c->point.smooth = enabled;
149 c->line.smooth = enabled;
  /packages/apps/Contacts/src/com/android/contacts/detail/
ContactDetailLayoutController.java 355 mViewPager.setCurrentItem(0, false /* smooth transition */);
379 mViewPager.setCurrentItem(0, false /* smooth transition */);
  /packages/apps/VideoEditor/src/com/android/videoeditor/
VideoEditorActivity.java 240 public void onRequestScrollBy(int scrollBy, boolean smooth) {
241 mTimelineScroller.appScrollBy(scrollBy, smooth);
245 public void onRequestMovePlayhead(long scrollToTime, boolean smooth) {
    [all...]
  /system/core/libpixelflinger/codeflinger/
texturing.cpp 55 comment("compute initial iterated color (smooth and/or dither case)");
90 if (mInfo[i].smooth) {
199 // (smooth and/or dithering case)
218 if (mInfo[component].smooth && mAA) {
219 // when using smooth shading AND anti-aliasing, we need to clamp
    [all...]
GGLAssembler.cpp 174 info.smooth = mSmooth && info.iterated;
216 // It would probaly be used only with smooth-alpha and no texture
521 need_extract |= mInfo[component].smooth;
    [all...]
GGLAssembler.h 330 bool smooth : 1; member in struct:android::GGLAssembler::component_info_t
  /external/freetype/src/pshinter/
pshalgo.c 42 #define STRONGER /* slightly increase the contrast of smooth */
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  /external/mesa3d/src/glsl/
glsl_parser.ypp 86 %token NOPERSPECTIVE FLAT SMOOTH
1074 SMOOTH
1077 $$.flags.q.smooth = 1;
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  /development/samples/ApiDemos/src/com/example/android/apis/
Shakespeare.java 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
  /development/samples/ApiDemos/src/com/example/android/apis/view/
List6.java 261 "Grim-visaged war hath smooth'd his wrinkled front;" +
_index.html 318 <dt><a href="ProgressBar2.html">2. Smooth</a></dt>
  /development/samples/Support13Demos/src/com/example/android/supportv13/
Shakespeare.java 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
  /development/samples/Support4Demos/src/com/example/android/supportv4/
Shakespeare.java 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
  /device/samsung/crespo/sec_mm/sec_omx/sec_codecs/video/mfc_c110/include/
SsbSipMfcApi.h 214 int SmoothDisable; // [IN] Disable adaptive rate control on smooth region
  /external/libvpx/examples/includes/geshi/geshi/
scilab.php 190 'sincd', 'sinh', 'sinhm', 'sinm', 'size', 'slash', 'sleep', 'sm2des', 'sm2ss', 'smooth', 'solve',
  /external/mesa3d/docs/
versions.html 140 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
170 <li>view volume clipping of smooth shaded lines resulted in bad colors
444 <li>feedback triangle colors were wrong when using smooth shading
835 <li>fixed Loki's 3dfx smooth/flat shading bug in SoF
    [all...]
  /external/skia/src/core/
SkEdge.cpp 169 // ... but small enough so that our curves still look smooth
  /external/webkit/Source/WebKit/mac/WebView/
WebVideoFullscreenController.mm 559 // Save the current rect to ensure a smooth transition.
  /external/webkit/Source/WebKit/qt/tests/qwebview/
tst_qwebview.cpp 96 // default is only text antialiasing + smooth pixmap transform
  /external/webp/include/webp/
encode.h 69 int preprocessing; // preprocessing filter (0=none, 1=segment-smooth)
  /frameworks/base/core/java/android/widget/
SpellChecker.java 56 // Pause between each spell check to keep the UI smooth
  /frameworks/base/libs/camera/
CameraParameters.cpp 81 const char CameraParameters::KEY_SMOOTH_ZOOM_SUPPORTED[] = "smooth-zoom-supported";
  /frameworks/base/media/libstagefright/codecs/avc/enc/src/
avcenc_int.h 291 int Qdep; /* smooth Q adjustment */
  /hardware/ti/omap4xxx/camera/OMXCameraAdapter/
OMXFD.cpp 33 // constants used for face smooth filtering

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